BIS fnc setHeight: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Set an object | |descr= Set an object's altitude. | ||
|s1=[target, height, position, mode] call [[BIS_fnc_setHeight]] | |s1= [target, height, position, mode] call [[BIS_fnc_setHeight]] | ||
|p1= target: [[Object]] - affected object | |p1= target: [[Object]] - affected object | ||
Line 17: | Line 17: | ||
|p2= height: [[Number]] - (Optional, default 0) height to set | |p2= height: [[Number]] - (Optional, default 0) height to set | ||
|p3= position: [[Position]] - (Optional, default | |p3= position: [[Position]] - (Optional, default <sqf inline>position target</sqf>) position to place the target with calculated height | ||
|p4= mode: [[String]] - (Optional, default "ROADWAY") can be: | |p4= mode: [[String]] - (Optional, default "ROADWAY") can be: | ||
Line 27: | Line 27: | ||
|s2= [height, mode] call [[BIS_fnc_setHeight]] | |s2= [height, mode] call [[BIS_fnc_setHeight]] | ||
{{Feature | important | This syntax uses | {{Feature|important|This syntax uses <sqf inline>this</sqf> and is therefore meant to be used in init fields. Not to be used in MP.}} | ||
|p21= height: [[Number]] - (Optional, default 0) height to set | |p21= height: [[Number]] - (Optional, default 0) height to set | ||
Line 38: | Line 38: | ||
|r2= [[Boolean]] - [[true]] when done | |r2= [[Boolean]] - [[true]] when done | ||
|x1= < | |x1= <sqf> | ||
// will place player's vehicle on "myHeightMarker", 50m above terrain | |||
[vehicle player, 50, getMarkerPos "myHeightMarker", "ATL"] call BIS_fnc_setHeight; | |||
</sqf> | |||
|x2= < | |x2= <sqf> | ||
// will set the "this" object 50m above sea level at its position | |||
[50, "ASL"] | // use where "this" has a value like in an init field | ||
[50, "ASL"] call BIS_fnc_setHeight; | |||
</sqf> | |||
|seealso= [[setPos]] | |seealso= [[setPos]] [[setPosASL]] [[setPosATL]] | ||
}} | }} |
Latest revision as of 23:41, 13 November 2023
Description
- Description:
- Set an object's altitude.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [target, height, position, mode] call BIS_fnc_setHeight
- Parameters:
- target: Object - affected object
- height: Number - (Optional, default 0) height to set
- position: Position - (Optional, default position target) position to place the target with calculated height
- mode: String - (Optional, default "ROADWAY") can be:
- Return Value:
- Boolean - true when done
Alternative Syntax
- Syntax:
- [height, mode] call BIS_fnc_setHeight
- Parameters:
- height: Number - (Optional, default 0) height to set
- mode: String - (Optional, default "ROADWAY") can be:
- Return Value:
- Boolean - true when done
Examples
- Example 1:
- // will place player's vehicle on "myHeightMarker", 50m above terrain [vehicle player, 50, getMarkerPos "myHeightMarker", "ATL"] call BIS_fnc_setHeight;
- Example 2:
- // will set the "this" object 50m above sea level at its position // use where "this" has a value like in an init field [50, "ASL"] call BIS_fnc_setHeight;
Additional Information
Notes
-
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