BIS fnc setHeight: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
m (Example syntax fix) |
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|x1= <sqf> | |x1= <sqf> | ||
// will place player's vehicle on "myHeightMarker", 50m above terrain | // will place player's vehicle on "myHeightMarker", 50m above terrain | ||
[vehicle player, 50, getMarkerPos "myHeightMarker", "ATL" | [vehicle player, 50, getMarkerPos "myHeightMarker", "ATL"] call BIS_fnc_setHeight; | ||
</sqf> | </sqf> | ||
Latest revision as of 23:41, 13 November 2023
Description
- Description:
- Set an object's altitude.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [target, height, position, mode] call BIS_fnc_setHeight
- Parameters:
- target: Object - affected object
- height: Number - (Optional, default 0) height to set
- position: Position - (Optional, default position target) position to place the target with calculated height
- mode: String - (Optional, default "ROADWAY") can be:
- Return Value:
- Boolean - true when done
Alternative Syntax
- Syntax:
- [height, mode] call BIS_fnc_setHeight
- Parameters:
- height: Number - (Optional, default 0) height to set
- mode: String - (Optional, default "ROADWAY") can be:
- Return Value:
- Boolean - true when done
Examples
- Example 1:
- // will place player's vehicle on "myHeightMarker", 50m above terrain [vehicle player, 50, getMarkerPos "myHeightMarker", "ATL"] call BIS_fnc_setHeight;
- Example 2:
- // will set the "this" object 50m above sea level at its position // use where "this" has a value like in an init field [50, "ASL"] call BIS_fnc_setHeight;
Additional Information
Notes
-
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