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|gr1= Math - Geometry | |gr1= Math - Geometry | ||
|descr= [[ | |descr= [[File:atan.jpg|right|200px]] ArcTangent of ''y/x''. Used to determine the angle of a vector ''[y,x]''. Result in [[Number#Degrees|Degrees]] between -180 and 180. | ||
{{Feature | Informative | This command can handle ''x'' being 0, unlike when using [[atan]], and will return 90 }} | {{Feature | Informative | This command can handle ''x'' being 0, unlike when using [[atan]], and will return 90 }} | ||
{{Feature | important | Even though this command is a binary operator just like [[select]] command, it has [[SQF Syntax#Rules_of_Precedence | higher precedence]] than [[select]] command, therefore the following expression: <br><sqf inline>_pos select 0 atan2 (_pos select 1)</sqf><br> will produce an error. The correct usage in this case will be: <br><sqf inline>(_pos select 0) atan2 (_pos select 1)</sqf><br> Alternatively, consider using the [[a_hash_b|#]] operator:<br> | {{Feature | important | Even though this command is a binary operator just like [[select]] command, it has [[SQF Syntax#Rules_of_Precedence | higher precedence]] than [[select]] command, therefore the following expression: <br><sqf inline>_pos select 0 atan2 (_pos select 1)</sqf><br> will produce an error. The correct usage in this case will be: <br><sqf inline>(_pos select 0) atan2 (_pos select 1)</sqf><br> Alternatively, consider using the [[a_hash_b|#]] operator:<br> |
Revision as of 23:09, 20 November 2023
Description
- Description:
- ArcTangent of y/x. Used to determine the angle of a vector [y,x]. Result in Degrees between -180 and 180.
- Groups:
- Math - Geometry
Syntax
Examples
- Example 1:
- Example 2:
- Get direction from _obj1 to _obj2:
- Example 3:
- Get relative direction from _obj1 to _obj2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 08:00, 18 November 2009
- KeV
-
To get the direction of an object from the player:
If positive values are needed then use: Or just use BIS_fnc_dirTo directly.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Geometry