BIS fnc music: Difference between revisions

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|user= Hypoxic125
|user= Hypoxic125
|timestamp= 20240123034523
|timestamp= 20240123034523
|text= Internal script handle <span style="color: blue;">bis_fnc_music_spawn</span> is created when called.
|text= Script handle: <span style="color: blue;">bis_fnc_music_spawn</span> is created internally when called.


To terminate:
To terminate:

Revision as of 04:47, 23 January 2024

Hover & click on the images for description

Description

Description:
Randomly play provided tracks defined in CfgMusic and does a 3 seconds fade out. This function takes accTime into account. See also BIS_fnc_jukebox.
Execution:
call
Groups:
Sound

Syntax

Syntax:
[tracklist, delay] call BIS_fnc_music
Parameters:
tracklist: Array of Strings - (Optional, default all game musics) a list of CfgMusic classes
delay: Number - (Optional, default 3) delay in seconds between tracks
Return Value:
Nothing

Examples

Example 1:
[["myMusic1", "myMusic2"], 1] call BIS_fnc_music;
Example 2:
[] call BIS_fnc_music; // will play all game tracks

Additional Information

See also:
playMusic BIS_fnc_jukebox

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hypoxic125 - c
Posted on Jan 23, 2024 - 03:45 (UTC)
Script handle: bis_fnc_music_spawn is created internally when called. To terminate:
if (!isNil "bis_fnc_music_spawn") then {terminate bis_fnc_music_spawn}; playMusic "";