boundingBox: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)]]" to "{{GameCategory|arma2|Scripting Commands}}")
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|version2= 1.00


|gr1= Object Manipulation |GROUP1=
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


|[[Image:Boundingbox.jpg|right|200px]] Returns a bounding box of given object in model coordinate space, adjusted according to destruction/animation of an object. This command is rather generous on the size estimation, for more precise coordinates use [[boundingBoxReal]].
|game4= tkoh
{{Informative | In {{GVI|arma3|1.92}} The output of both syntaxes got extended to include bounding sphere diameter. See also [[sizeOf]].}} |DESCRIPTION=
|version4= 1.00
____________________________________________________________________________________________


| [[boundingBox]] object |SYNTAX=
|game5= arma3
|version5= 0.50


|p1= object: [[Object]]  |PARAMETER1=
|gr1= Object Manipulation


| [[Array]] - An array with the extreme points of the model in format [[PositionRelative]], as well as bounding box sphere diameter.<br>Format [<nowiki/>[xmin, ymin, zmin], [xmax, ymax, zmax], boundingSphereDiameter]. |RETURNVALUE=
|descr= [[File:Boundingbox.jpg|right|200px]] Returns a bounding box of given object in model coordinate space, adjusted according to destruction/animation of an object. This command is rather generous on the size estimation, for more precise coordinates use [[boundingBoxReal]].
{{Feature|informative|In {{GVI|arma3|1.92}} The output of both syntaxes got extended to include bounding sphere diameter. See also [[sizeOf]].}}


|s2= clippingType [[boundingBox]] object {{since|arma3|1.92|y}} |SYNTAX2=
|s1= [[boundingBox]] object


|p21= clippingType: [[Number]] - Clipping type could be:
|p1= object: [[Object]]
 
|r1= [[Array]] - an array with the extreme points of the model in format [[Position#PositionRelative|PositionRelative]], as well as bounding box sphere diameter.<br>Format [<nowiki/>[xmin, ymin, zmin], [xmax, ymax, zmax], boundingSphereDiameter].
 
|s2= clippingType [[boundingBox]] object
 
|s2since= arma3 1.92
 
|p21= clippingType: [[Number]] - clipping type could be:
* 0 - ClipVisual (could significantly reduce the size of bounding boxes on buildings)
* 0 - ClipVisual (could significantly reduce the size of bounding boxes on buildings)
* 1 - ClipShadow
* 1 - ClipShadow
* 2 - ClipGeometry
* 2 - ClipGeometry
* 3 - ClipGeneral (Default, the same type that is used in main syntax)|PARAMETER21=
* 3 - ClipGeneral (Default, the same type that is used in main syntax)


|p22= object: [[Object]] |PARAMETER22=
|p22= object: [[Object]]


| r2 = [[Array]] - An array with the extreme points of the model bounding box in format [[PositionRelative]], as well as bounding box sphere diameter.<br>Format [<nowiki/>[xmin, ymin, zmin], [xmax, ymax, zmax], boundingSphereDiameter]. |RETURNVALUE2=
|r2= [[Array]] - an array with the extreme points of the model bounding box in format [[Position#PositionRelative|PositionRelative]], as well as bounding box sphere diameter.<br>Format [<nowiki/>[xmin, ymin, zmin], [xmax, ymax, zmax], boundingSphereDiameter].
____________________________________________________________________________________________


|x1= <code>[[private]] _box = [[boundingBox]] _abrams;</code>|EXAMPLE1=
|x1= <sqf>private _box = boundingBox _abrams;</sqf>


|x2= <code>[[hint]] [[str]] (0 [[boundingBox]] [[cursorObject]]);</code>|EXAMPLE2=
|x2= <sqf>hint str (0 boundingBox cursorObject);</sqf>
____________________________________________________________________________________________


| [[sizeOf]], [[boundingBoxReal]], [[boundingCenter]] [[BIS_fnc_boundingBoxDimensions]] |SEEALSO=
|seealso= [[sizeOf]] [[boundingBoxReal]] [[boundingCenter]] [[BIS_fnc_boundingBoxDimensions]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Boundingbox.jpg
Returns a bounding box of given object in model coordinate space, adjusted according to destruction/animation of an object. This command is rather generous on the size estimation, for more precise coordinates use boundingBoxReal.
In Arma 3 logo black.png1.92 The output of both syntaxes got extended to include bounding sphere diameter. See also sizeOf.
Groups:
Object Manipulation

Syntax

Syntax:
boundingBox object
Parameters:
object: Object
Return Value:
Array - an array with the extreme points of the model in format PositionRelative, as well as bounding box sphere diameter.
Format [[xmin, ymin, zmin], [xmax, ymax, zmax], boundingSphereDiameter].

Alternative Syntax

Syntax:
clippingType boundingBox object
Parameters:
clippingType: Number - clipping type could be:
  • 0 - ClipVisual (could significantly reduce the size of bounding boxes on buildings)
  • 1 - ClipShadow
  • 2 - ClipGeometry
  • 3 - ClipGeneral (Default, the same type that is used in main syntax)
object: Object
Return Value:
Array - an array with the extreme points of the model bounding box in format PositionRelative, as well as bounding box sphere diameter.
Format [[xmin, ymin, zmin], [xmax, ymax, zmax], boundingSphereDiameter].

Examples

Example 1:
private _box = boundingBox _abrams;
Example 2:
hint str (0 boundingBox cursorObject);

Additional Information

See also:
sizeOf boundingBoxReal boundingCenter BIS_fnc_boundingBoxDimensions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note