groupOwner: Difference between revisions

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|descr= Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client to which the group is local. This command only works when called from the server. When called from a client, it always returns 0.
|descr= Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client to which the group is local. This command only works when called from the server. When called from a client, it always returns 0.


|s1= '''groupOwner''' group
|s1= [[groupOwner]] group
 
|p1= group: [[Group]] -


|p1= group: [[Group]]
|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_clientID = [[groupOwner]] _someGroup;</code>
|x1= <sqf>_clientID = groupOwner _someGroup;</sqf>


|seealso= [[owner]], [[setOwner]], [[setGroupOwner]], [[local]], [[group]], [[didJIPOwner]], [[remoteExecutedOwner]]
|seealso= [[owner]] [[setOwner]] [[setGroupOwner]] [[local]] [[group]] [[didJIPOwner]] [[remoteExecutedOwner]]
}}
}}

Latest revision as of 11:51, 26 March 2024

Hover & click on the images for description

Description

Description:
Returns the machine network ID of the client to which the group is local. This command only works when called from the server. When called from a client, it always returns 0.
Groups:
Multiplayer

Syntax

Syntax:
groupOwner group
Parameters:
group: Group
Return Value:
Number

Examples

Example 1:
_clientID = groupOwner _someGroup;

Additional Information

See also:
owner setOwner setGroupOwner local group didJIPOwner remoteExecutedOwner

Notes

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