moveInDriver: Difference between revisions

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{{errors}}
{{RV|type=command
{{Command|= Comments
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Move soldier into vehicle driver position (Immediate, no animation). |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| soldier '''moveInDriver''' vehicle |= Syntax
|game4= arma2
|version4= 1.00


|p1= soldier: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


|p2= vehicle: [[Object]] |= Parameter 2
|game6= tkoh
|version6= 1.00


| [[Nothing]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <code>soldierOne '''moveInDriver''' tankOne </code> |= Example 1
____________________________________________________________________________________________


| |= See also
|arg= local


}}
|eff= global
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
|gr1= Unit Control
<!-- Note Section BEGIN -->
 
|descr= Moves soldier into vehicle driver position (immediate, no animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|If the unit is already in a vehicle, nothing will happen unless [[moveOut]] (since {{arma2}}) is used first to move the unit out of their vehicle (see {{Link|#Example 2}}).}}
 
|mp= ''unit'' must be [[Multiplayer Scripting#Locality|local]], while the vehicle's locality does not matter.
 
|s1= unit [[moveInDriver]] vehicle
 
|p1= unit: [[Object]]
 
|p2= vehicle: [[Object]]
 
|r1= [[Nothing]]


<dd class="notedate">Posted on August 4, 2006 - 14:44</dd>
|x1= <sqf>_soldierOne moveInDriver _tankOne;</sqf>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''


MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
|x2= <sqf>
</dd>
if (not isNull vehicle player) then
{
moveOut player;
};


<!-- Note Section END -->
player moveInDriver _myTruck;
</dl>
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]]
[[Category:Scripting Commands|MOVEINDRIVER]]
}}
[[Category:Scripting Commands OFP 1.96|MOVEINDRIVER]]
 
[[Category:Scripting Commands OFP 1.46|MOVEINDRIVER]]
{{Note
[[Category:Scripting Commands ArmA|MOVEINDRIVER]]
|user= Ceeeb
|timestamp= 20070202060200
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]].
To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command.
}}

Latest revision as of 15:31, 16 April 2024

Hover & click on the images for description

Description

Description:
Moves soldier into vehicle driver position (immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen unless moveOut (since Arma 2) is used first to move the unit out of their vehicle (see Example 2).
Multiplayer:
unit must be local, while the vehicle's locality does not matter.
Groups:
Unit Control

Syntax

Syntax:
unit moveInDriver vehicle
Parameters:
unit: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInDriver _tankOne;
Example 2:
if (not isNull vehicle player) then { moveOut player; }; player moveInDriver _myTruck;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner isTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 06:02 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.