moveInDriver: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(34 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |arg= local | ||
Line 11: | Line 28: | ||
|gr1= Unit Control | |gr1= Unit Control | ||
| Moves soldier into vehicle driver position (immediate, no animation). | |descr= Moves soldier into vehicle driver position (immediate, no animation). | ||
{{ | {{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | ||
{{Feature|important|If the unit is already in a vehicle, nothing will happen unless [[moveOut]] (since {{arma2}}) is used first to move the unit out of their vehicle (see {{Link|#Example 2}}).}} | |||
| unit '''moveInDriver | |mp= ''unit'' must be [[Multiplayer Scripting#Locality|local]], while the vehicle's locality does not matter. | ||
|s1= unit [[moveInDriver]] vehicle | |||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= vehicle: [[Object]] | |p2= vehicle: [[Object]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
| | |x1= <sqf>_soldierOne moveInDriver _tankOne;</sqf> | ||
< | |||
< | |||
|x2= <sqf> | |||
if (not isNull vehicle player) then | |||
{ | |||
moveOut player; | |||
}; | |||
player moveInDriver _myTruck; | |||
</sqf> | |||
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]] | |||
}} | |||
{{Note | |||
|user= Ceeeb | |||
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[ | |timestamp= 20070202060200 | ||
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]]. | |||
To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command. | |||
}} | |||
Latest revision as of 15:31, 16 April 2024
Description
- Description:
- Moves soldier into vehicle driver position (immediate, no animation).
- Multiplayer:
- unit must be local, while the vehicle's locality does not matter.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit moveInDriver vehicle
- Parameters:
- unit: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne moveInDriver _tankOne;
- Example 2:
Additional Information
- See also:
- moveInAny moveInCargo moveInCommander moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner isTurnedOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect