moveInDriver: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Move soldier into vehicle driver position (Immediate, no animation). |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| unitName '''moveInDriver''' vehicle |= Syntax
|game6= tkoh
|version6= 1.00


|p1= unitName: [[Object]] |= Parameter 1
|game7= arma3
|p2= vehicle: [[Object]] |= Parameter 2
|version7= 0.50


| [[Nothing]] |= Return value
|arg= local
____________________________________________________________________________________________
 
|x1= <code>_soldierOne '''moveInDriver''' _tankOne </code> |= Example 1
____________________________________________________________________________________________


|[[moveInCargo]], [[moveInCommander]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[isTurnedOut]]  |= See also
|eff= global


}}
|gr1= Unit Control
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
|descr= Moves soldier into vehicle driver position (immediate, no animation).
<!-- Note Section BEGIN -->
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|If the unit is already in a vehicle, nothing will happen unless [[moveOut]] (since {{arma2}}) is used first to move the unit out of their vehicle (see {{Link|#Example 2}}).}}
 
|mp= ''unit'' must be [[Multiplayer Scripting#Locality|local]], while the vehicle's locality does not matter.
 
|s1= unit [[moveInDriver]] vehicle


<dd class="notedate">Posted on August 4, 2006 - 14:44
|p1= unit: [[Object]]
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''


MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
|p2= vehicle: [[Object]]


|r1= [[Nothing]]


<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
|x1= <sqf>_soldierOne moveInDriver _tankOne;</sqf>
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Driver" [[Operation_Flashpoint:_Actions_List|action]] command.


|x2= <sqf>
if (not isNull vehicle player) then
{
moveOut player;
};


player moveInDriver _myTruck;
</sqf>


<!-- Note Section END -->
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|MOVEINDRIVER]]
|user= Ceeeb
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
|timestamp= 20070202060200
[[Category:Scripting Commands OFP 1.96|MOVEINDRIVER]]
|text= In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation Flashpoint: EventHandlers List|event]].
[[Category:Scripting Commands OFP 1.46|MOVEINDRIVER]]
To ensure the getIn event is fired, use the "getIn Driver" [[Operation Flashpoint: Actions List|action]] command.
[[Category:Scripting Commands ArmA|MOVEINDRIVER]]
}}
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:31, 16 April 2024

Hover & click on the images for description

Description

Description:
Moves soldier into vehicle driver position (immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen unless moveOut (since Arma 2) is used first to move the unit out of their vehicle (see Example 2).
Multiplayer:
unit must be local, while the vehicle's locality does not matter.
Groups:
Unit Control

Syntax

Syntax:
unit moveInDriver vehicle
Parameters:
unit: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInDriver _tankOne;
Example 2:
if (not isNull vehicle player) then { moveOut player; }; player moveInDriver _myTruck;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner isTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 06:02 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.