BIS fnc animatedBriefing: Difference between revisions
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|p4= markersHide: [[Array]] - (Optional, default {{hl|[]}}) array of markers which should be hidden when briefing starts | |p4= markersHide: [[Array]] - (Optional, default {{hl|[]}}) array of markers which should be hidden when briefing starts | ||
|p5= markersShow: [[Array]] - (Optional, default | |p5= markersShow: [[Array]] - (Optional, default {{hl|[]}}) array of markers which should be shown when the briefing is done | ||
|p6= endPosition: [[String]] - (Optional, default "") marker to focus when the briefing is done | |p6= endPosition: [[String]] - (Optional, default "") marker to focus when the briefing is done | ||
|p7= codeEnd: [[Code]] - (Optional, default {}) code executed when briefing is done | |p7= codeEnd: [[Code]] - (Optional, default {{hl|{}<nowiki/>}}) code executed when briefing is done | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Line 54: | Line 54: | ||
|exec= spawn | |exec= spawn | ||
|seealso= [[Arma 3 Animated Briefing]] [[BIS_fnc_eventTimeline]] | |seealso= [[Arma 3: Animated Briefing]] [[BIS_fnc_eventTimeline]] | ||
}} | }} |
Latest revision as of 22:17, 17 April 2024
Description
- Description:
- Plays the Animated Briefings. Basically, it is a wrap function for the BIS_fnc_eventTimeline function.
- Execution:
- spawn
- Groups:
- SystemsBriefing
Syntax
- Syntax:
- [timeline, indexEvent, music, markersHide, markersShow, endPosition] call BIS_fnc_animatedBriefing
- Parameters:
- timeline: Array - array in format [time, code]:
- indexEvent: Number - index of the event to play
- music: String - (Optional, default "") CfgMusic class
- markersHide: Array - (Optional, default []) array of markers which should be hidden when briefing starts
- markersShow: Array - (Optional, default []) array of markers which should be shown when the briefing is done
- endPosition: String - (Optional, default "") marker to focus when the briefing is done
- codeEnd: Code - (Optional, default {}) code executed when briefing is done
- Return Value:
- Nothing
Examples
- Example 1:
- // timeline of events _timeline = [ [0.0, { hint "Start of the Timeline" }], [1.0, { hint "Event 1" }], [3.0, { hint "End of the timeline" }] ]; // get markers to be shown at end by using the layer's name private _showMarkers = (getMissionLayerEntities "showAtEnd") select 1; // start the Animated Briefing at index 0 // hide all markers and show the markers from the "showAtEnd" layer after the briefing is done // zoom on marker_rect_1 at the end of the briefing [_timeline, 0, "", nil, allMapMarkers, _showMarkers, "marker_rect_1"] spawn BIS_fnc_animatedBriefing; // Wait until timeline is over waitUntil { !(missionNamespace getVariable "BIS_fnc_eventTimeline_playing"); };
Additional Information
Notes
-
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