groupRadio: Difference between revisions

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|game1= ofp
|game1= ofp
|version1= 1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
|version2= 1.00
|version2= 1.00


|game3= arma1
|game3= arma1
|version3= 1.00
|version3= 1.00


|game4= arma2
|game4= arma2
|version4= 1.00
|version4= 1.00


|game5= arma2oa
|game5= arma2oa
 
|version5= 1.50
|version5= 1.51


|game6= tkoh
|game6= tkoh
|version6= 1.00
|version6= 1.00


|game7= arma3
|game7= arma3
|version7= 0.50
|version7= 0.50


Line 37: Line 30:
|gr2= Sounds
|gr2= Sounds


|descr= Sends the audio message to the group radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol.  
|descr= Sends the audio message to the group radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol.  
When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
{{Feature|important|
The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages.
A radio item must have the property <syntaxhighlight lang="cpp" inline>simulation = "ItemRadio";</syntaxhighlight> in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].
}}
{{Feature|informative|When the transmitting unit gets killed, the transmission is interrupted. However when the receiving unit gets killed, the transmission continues to play.}}


|mp= If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
|mp= If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).


|s1= unit '''groupRadio''' radioName
|s1= unit [[groupRadio]]  radioName


|p1= unit: [[Object]] - Unit to transmit
|p1= unit: [[Object]] - unit to transmit


|p2= radioName: [[String]] - Class name from CfgRadio
|p2= radioName: [[String]] - class name from {{hl|CfgRadio}}


|r1= [[Nothing]]
|r1= [[Nothing]]
 
|x1= <code>_soldierOne [[groupRadio]] "messageOne";</code>


|x2= <code>[[player]] [[groupRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>
|x1= <sqf>_soldierOne groupRadio "messageOne";</sqf>


|seealso= [[sideRadio]], [[groupChat]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]], [[commandRadio]]
|x2= <sqf>player groupRadio (configName selectRandom ("true" configClasses (configFile >> "CfgRadio")));</sqf>
 
|seealso= [[sideRadio]] [[groupChat]] [[customRadio]] [[vehicleRadio]] [[globalRadio]] [[directSay]] [[commandRadio]]
}}
}}


<!-- CONTINUE Notes -->
{{Note
<dl class="command_description">
|user= Killzone_Kid
<dd class="notedate">Posted on December 3, 2016 - 21:34 (UTC)</dd>
|timestamp= 20161203213400
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
|text= To transmit user custom sounds (see [[Multiplayer Custom Sounds Tutorial]]), prefix the full filename including file extension with {{hl|#}}.
<dd class="note">
For example if there is a custom user sound file called {{hl|MySound.ogg}}, to play it on the radio use:
To transmit user custom sounds (see [[Multiplayer Custom Sounds Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called <tt>MySound.ogg</tt>, to play it on the radio use:
<sqf>player groupRadio "#MySound.ogg";</sqf>
<code>[[player]] [[groupRadio]] "#MySound.ogg";</code>
}}
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 23:08, 24 April 2024

Hover & click on the images for description

Description

Description:
Sends the audio message to the group radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol.
The unit must have an assigned radio item (such as "ItemRadio") to see or transmit the messages. A radio item must have the property simulation = "ItemRadio"; in its CfgWeapons config.
When the transmitting unit gets killed, the transmission is interrupted. However when the receiving unit gets killed, the transmission continues to play.
Multiplayer:
If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
Groups:
Radio and ChatSounds

Syntax

Syntax:
unit groupRadio radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
_soldierOne groupRadio "messageOne";
Example 2:
player groupRadio (configName selectRandom ("true" configClasses (configFile >> "CfgRadio")));

Additional Information

See also:
sideRadio groupChat customRadio vehicleRadio globalRadio directSay commandRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Dec 03, 2016 - 21:34 (UTC)
To transmit user custom sounds (see Multiplayer Custom Sounds Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player groupRadio "#MySound.ogg";