getRepairCargo: Difference between revisions

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m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "")
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|0.56
|version1= 0.56
|arg= global
|arg= global


|gr1= Vehicle Inventory
|gr1= Vehicle Inventory


| Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle. <br><br>
|descr= Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle. {{Feature|informative|Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to repair other vehicles is -1. (Prior to that the value was negative infinity)}}
{{Feature | Informative | Since Arma 3 v1.94.145939 the return value for vehicles that are not configured to have ability to repair other vehicles is -1. (Prior to that the value was negative infinity)}}


| '''getRepairCargo''' vehicle
|s1= [[getRepairCargo]] vehicle


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


| [[Number]] - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]]
|r1= [[Number]] - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]]


|x1= <code>value = [[getRepairCargo]] vehicleName;</code>
|x1= <sqf>value = getRepairCargo vehicleName;</sqf>


| [[setRepairCargo]], [[getAmmoCargo]], [[getFuelCargo]]
|seealso= [[setRepairCargo]] [[getAmmoCargo]] [[getFuelCargo]]
}}
}}


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on December 22, 2014 - 17:17 (UTC)</dd>
 
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
<dt></dt>
<dd class="notedate">Posted on 2014-12-22 - 17:17 (UTC)</dd>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dd class="note">
<dd class="note">
'''Prior to Arma 3 v1.93.145625''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br>
'''Prior to Arma 3 v1.94''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br>
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0.
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
 
{{Note
|user= DreadedEntity
|timestamp= 20220424061318
|text= The repair cargo does actually reduce when a repair truck repairs something, however, the default cargo amount of 1 is so high it is functionally infinite. It's inconceivable that you would drain the pool. You would need to [[setVehicleCargo|set the cargo]] to 10^-5 or 10^-6 (0.000001 or 0.0000001) before it is low enough to "realistically" run out given how physically large the storage pods on the trucks are
}}

Latest revision as of 23:07, 4 May 2024

Hover & click on the images for description

Description

Description:
Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle.
Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to repair other vehicles is -1. (Prior to that the value was negative infinity)
Groups:
Vehicle Inventory

Syntax

Syntax:
getRepairCargo vehicle
Parameters:
vehicle: Object
Return Value:
Number - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is !alive or isNull

Examples

Example 1:
value = getRepairCargo vehicleName;

Additional Information

See also:
setRepairCargo getAmmoCargo getFuelCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-12-22 - 17:17 (UTC)
AgentRev
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.
DreadedEntity - c
Posted on Apr 24, 2022 - 06:13 (UTC)
The repair cargo does actually reduce when a repair truck repairs something, however, the default cargo amount of 1 is so high it is functionally infinite. It's inconceivable that you would drain the pool. You would need to set the cargo to 10^-5 or 10^-6 (0.000001 or 0.0000001) before it is low enough to "realistically" run out given how physically large the storage pods on the trucks are