getDir: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |arg= global | ||
Line 9: | Line 26: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns the object heading in the range 0..360. | |descr= Returns the object heading in the range 0..360. | ||
{{Feature|arma3|The alternative syntax gets heading from one object or position to another object or position, and should be used instead of [[BIS_fnc_dirTo]].}} | |||
|s1= [[getDir]] object | |||
| [[ | |p1= object: [[Object]] | ||
| | |r1= [[Number]] | ||
| [[ | |s2= pos1 [[getDir]] pos2 | ||
| | |s2since= arma3 1.56 | ||
|p21= pos1: [[Object]], [[Position2D]] or [[Position3D]] - from where | |p21= pos1: [[Object]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - from where | ||
|p22= pos2: [[Object]], [[Position2D]] or [[Position3D]] - to where | |p22= pos2: [[Object]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - to where | ||
| r2= [[Number]] | |r2= [[Number]] | ||
|x1 = < | |x1= <sqf>_azimuth = getDir player;</sqf> | ||
|x2 = < | |x2= <sqf>_azimuth = player getDir tank;</sqf> | ||
|seealso= [[getDirVisual]] | |seealso= [[getDirVisual]] [[direction]] [[getRelDir]] | ||
}} | }} | ||
{{Note | |||
|user= AgentRev01 | |||
|timestamp= 20131023103100 | |||
|text= Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle.<br> | |||
Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle. | |||
<br> | |||
To counter this, simply negate the output of [[getDir]]: | To counter this, simply negate the output of [[getDir]]: | ||
<sqf>[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;</sqf> | |||
< | }} | ||
Latest revision as of 23:14, 4 May 2024
Description
- Description:
- Returns the object heading in the range 0..360.
- Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- pos1 getDir pos2
- Parameters:
- pos1: Object, Position2D or Position3D - from where
- pos2: Object, Position2D or Position3D - to where
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getDirVisual direction getRelDir
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 23, 2013 - 10:31 (UTC)
-
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation