getDir: Difference between revisions

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<dl class="command_description">
{{Note
 
|user= AgentRev01
<dt><dt>
|timestamp= 20131023103100
<dd class="notedate">Posted on October 23, 2013</dd>
|text= Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle.<br>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dd class="note">
Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle.<br>
To counter this, simply negate the output of [[getDir]]:
To counter this, simply negate the output of [[getDir]]:
<sqf>[[0,1,0], '''-('''getDir _object''')'''] call BIS_fnc_rotateVector2D;</sqf>
<sqf>[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;</sqf>
</dd>
}}
 
</dl>

Latest revision as of 23:14, 4 May 2024

Hover & click on the images for description

Description

Description:
Returns the object heading in the range 0..360.
Arma 3
The alternative syntax gets heading from one object or position to another object or position, and should be used instead of BIS_fnc_dirTo.
Groups:
Object Manipulation

Syntax

Syntax:
getDir object
Parameters:
object: Object
Return Value:
Number

Alternative Syntax

Syntax:
pos1 getDir pos2
Parameters:
pos1: Object, Position2D or Position3D - from where
pos2: Object, Position2D or Position3D - to where
Return Value:
Number

Examples

Example 1:
_azimuth = getDir player;
Example 2:
_azimuth = player getDir tank;

Additional Information

See also:
getDirVisual direction getRelDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
AgentRev01 - c
Posted on Oct 23, 2013 - 10:31 (UTC)
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:
[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;