getDir: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|1.00|= Game version
|version1= 1.00
|arg= global|= Arguments in MP
____________________________________________________________________________________________


| Returns the unit heading in the range from 0 to 360. |= Description
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| [[Number]] <nowiki>=</nowiki> '''getDir''' object |= Syntax
|game3= arma1
|version3= 1.00


|p1= object: [[Object]] |=Parameter 1
|game4= arma2
| [[Number]] |= Return value
|version4= 1.00
____________________________________________________________________________________________
|x1 = <code>_degrees <nowiki>=</nowiki> '''getDir''' [[player]]  </code> |= Example 1
____________________________________________________________________________________________
| [[getDirVisual]], [[direction]] |= See also


}}
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50
 
|arg= global
 
|gr1= Object Manipulation
 
|descr= Returns the object heading in the range 0..360.
{{Feature|arma3|The alternative syntax gets heading from one object or position to another object or position, and should be used instead of [[BIS_fnc_dirTo]].}}
 
|s1= [[getDir]] object
 
|p1= object: [[Object]]
 
|r1= [[Number]]
 
|s2= pos1 [[getDir]] pos2
 
|s2since= arma3 1.56
 
|p21= pos1: [[Object]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - from where


<h3 style="display:none">Notes</h3>
|p22= pos2: [[Object]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - to where
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on October 23, 2013
|r2= [[Number]]
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note">
Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]]; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
<br/>
To counter this, simply negate the output of getDir:


<code>[[0,1,0], '''-('''[[getDir]] _object''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code>
|x1= <sqf>_azimuth = getDir player;</sqf>


|x2= <sqf>_azimuth = player getDir tank;</sqf>


<!-- Note Section END -->
|seealso= [[getDirVisual]] [[direction]] [[getRelDir]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|GETDIR]]
|user= AgentRev01
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
|timestamp= 20131023103100
[[Category:Scripting Commands OFP 1.96|GETDIR]]
|text= Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[getDir]] returns a clockwise angle.<br>
[[Category:Scripting Commands OFP 1.46|GETDIR]]
To counter this, simply negate the output of [[getDir]]:
[[Category:Scripting Commands ArmA|GETDIR]]
<sqf>[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;</sqf>
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:14, 4 May 2024

Hover & click on the images for description

Description

Description:
Returns the object heading in the range 0..360.
Arma 3
The alternative syntax gets heading from one object or position to another object or position, and should be used instead of BIS_fnc_dirTo.
Groups:
Object Manipulation

Syntax

Syntax:
getDir object
Parameters:
object: Object
Return Value:
Number

Alternative Syntax

Syntax:
pos1 getDir pos2
Parameters:
pos1: Object, Position2D or Position3D - from where
pos2: Object, Position2D or Position3D - to where
Return Value:
Number

Examples

Example 1:
_azimuth = getDir player;
Example 2:
_azimuth = player getDir tank;

Additional Information

See also:
getDirVisual direction getRelDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
AgentRev01 - c
Posted on Oct 23, 2013 - 10:31 (UTC)
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir:
[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;