setSkill: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.75


|1.75|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| vehicle '''setSkill''' skill |= Syntax
|game4= arma2
|version4= 1.00


|p1= vehicle: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


|p2= skill: [[Number]] |= Parameter 2
|game6= tkoh
|version6= 1.00


| [[Nothing]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <pre>hero setskill 1</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|arg= local


|eff= global
|gr1= AI Behaviour
|descr= Sets the skill level of given unit. The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
|s1= unit [[setSkill]] skill
|p1= unit: [[Object]]
|p2= skill: [[Number]] - general skill in range 0..1
|r1= [[Nothing]]
|s2= unit [[setSkill]] [skillName, value]
|s2since= arma1 1.00
|p21= unit: [[Object]]
|p22= skillName: [[String]] - available sub-skills are:
{{Columns|6|
* {{hl|"general"}}
* {{hl|"courage"}}
* {{hl|"aimingAccuracy"}}
* {{hl|"aimingShake"}}
* {{hl|"aimingSpeed"}}
* {{hl|"commanding"}}
* {{hl|"endurance"}}
* {{hl|"spotDistance"}}
* {{hl|"spotTime"}}
* {{hl|"reloadSpeed"}}
}}
}}


<h3 style="display:none">Notes</h3>
|p23= value: [[Number]] - value in range 0..1
<dl class="command_description">
 
<!-- Note Section BEGIN -->
|r2= [[Nothing]]
 
|x1= <sqf>_hero setSkill 1;</sqf>
 
|x2= <sqf>
_finalBoss setSkill ["reloadSpeed", 0.8];
_finalBoss setSkill ["aimingSpeed", 0.33];
</sqf>


<dd class="notedate">Posted on August 4, 2006 - 12:01</dd>
|seealso= [[skill]] [[setUnitAbility]] [[Arma 3: AI Skill]] [[Combat Modes]] [[skillFinal]]
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
}}


Approximate ranges are:
{{Note
|user= Hardrock
|timestamp= 20060804120100
|text= Approximate ranges are:
* Novice < 0.25
* Novice < 0.25
* <nowiki>Rookie >= 0.25 and <= 0.45</nowiki>
* Rookie >= 0.25 and <= 0.45
* <nowiki>Recruit > 0.45 and <= 0.65</nowiki>
* Recruit > 0.45 and <= 0.65
* <nowiki>Veteran > 0.65 and <= 0.85</nowiki>
* Veteran > 0.65 and <= 0.85
* Expert > 0.85
* Expert > 0.85
</dd>
}}


<!-- Note Section END -->
{{Note
</dl>
|user= Kronzky
|timestamp= 20070630211600
|text= If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
}}


<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|SETSKILL]]
[[Category:AI]]
[[Category:Scripting Commands OFP 1.96|SETSKILL]]
[[Category:Scripting Commands ArmA|SETSKILL]]

Latest revision as of 10:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Sets the skill level of given unit. The value of a sub-skill is interpolated into a range defined in CfgAISkill.
Groups:
AI Behaviour

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number - general skill in range 0..1
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String - available sub-skills are:
  • "general"
  • "courage"
  • "aimingAccuracy"
  • "aimingShake"
  • "aimingSpeed"
  • "commanding"
  • "endurance"
  • "spotDistance"
  • "spotTime"
  • "reloadSpeed"
value: Number - value in range 0..1
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skill setUnitAbility Arma 3: AI Skill Combat Modes skillFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hardrock - c
Posted on Aug 04, 2006 - 12:01 (UTC)
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Kronzky - c
Posted on Jun 30, 2007 - 21:16 (UTC)
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.