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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.75 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |||
| | |arg= local | ||
|eff= global | |||
|gr1= AI Behaviour | |||
|descr= Sets the skill level of given unit. The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]]. | |||
|s1= unit [[setSkill]] skill | |||
|p1= unit: [[Object]] | |||
|p2= skill: [[Number]] - general skill in range 0..1 | |||
|r1= [[Nothing]] | |||
|s2= unit [[setSkill]] [skillName, value] | |||
|s2since= arma1 1.00 | |||
|p21= unit: [[Object]] | |||
|p22= skillName: [[String]] - available sub-skills are: | |||
{{Columns|6| | |||
* {{hl|"general"}} | |||
* {{hl|"courage"}} | |||
* {{hl|"aimingAccuracy"}} | |||
* {{hl|"aimingShake"}} | |||
* {{hl|"aimingSpeed"}} | |||
* {{hl|"commanding"}} | |||
* {{hl|"endurance"}} | |||
* {{hl|"spotDistance"}} | |||
* {{hl|"spotTime"}} | |||
* {{hl|"reloadSpeed"}} | |||
}} | }} | ||
|p23= value: [[Number]] - value in range 0..1 | |||
< | |||
< | |r2= [[Nothing]] | ||
|x1= <sqf>_hero setSkill 1;</sqf> | |||
|x2= <sqf> | |||
_finalBoss setSkill ["reloadSpeed", 0.8]; | |||
_finalBoss setSkill ["aimingSpeed", 0.33]; | |||
</sqf> | |||
|seealso= [[skill]] [[setUnitAbility]] [[Arma 3: AI Skill]] [[Combat Modes]] [[skillFinal]] | |||
}} | |||
Approximate ranges are: | {{Note | ||
|user= Hardrock | |||
|timestamp= 20060804120100 | |||
|text= Approximate ranges are: | |||
* Novice < 0.25 | * Novice < 0.25 | ||
* | * Rookie >= 0.25 and <= 0.45 | ||
* | * Recruit > 0.45 and <= 0.65 | ||
* | * Veteran > 0.65 and <= 0.85 | ||
* Expert > 0.85 | * Expert > 0.85 | ||
}} | |||
{{Note | |||
|user= Kronzky | |||
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | |timestamp= 20070630211600 | ||
|text= If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | |||
}} | |||
[[Category: | [[Category:AI]] | ||
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Sets the skill level of given unit. The value of a sub-skill is interpolated into a range defined in CfgAISkill.
- Groups:
- AI Behaviour
Syntax
- Syntax:
- unit setSkill skill
- Parameters:
- unit: Object
- skill: Number - general skill in range 0..1
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit setSkill [skillName, value]
- Parameters:
- unit: Object
- skillName: String - available sub-skills are:
- "general"
- "courage"
- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "commanding"
- "endurance"
- "spotDistance"
- "spotTime"
- "reloadSpeed"
- value: Number - value in range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
- _hero setSkill 1;
- Example 2:
- _finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 04, 2006 - 12:01 (UTC)
-
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
- Posted on Jun 30, 2007 - 21:16 (UTC)
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour
- Scripting Commands: Global Effect
- AI