BIS fnc replaceWithSimpleObject: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| | |game1= arma3 | ||
|version1= 1.62 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Replaces a normal object with a [[Arma 3 Simple Objects|Simple Object]]. Object must not contain any crew and must be placed on the ground. | |descr= Replaces a normal object with a [[Arma 3: Simple Objects|Simple Object]]. | ||
{{Feature| | Object must not contain any crew and must be placed on the ground. | ||
{{Feature|informative| | |||
* Useful if you do not have access to simple object adjustment data - e.g. in case of unsupported/discontinued asset. | * Useful if you do not have access to simple object adjustment data - e.g. in case of unsupported/discontinued asset. | ||
* All official assets have the adjustment data defined in config.}} | * All official assets have the adjustment data defined in config.}} | ||
|pr = Use with caution as this technique is not very clean - it should not be used for many objects and definitely '''not''' in MP games. | |pr= Use with caution as this technique is not very clean - it should not be used for many objects and definitely '''not''' in MP games. | ||
| [object] call [[BIS_fnc_replaceWithSimpleObject]] | |s1= [object] call [[BIS_fnc_replaceWithSimpleObject]] | ||
|p1= object: [[Object]] - the object that will be replaced by a simple object | |p1= object: [[Object]] - the object that will be replaced by a simple object | ||
| [[Object]] - the created [[Arma 3 Simple Objects|Simple Object]] | |r1= [[Object]] - the created [[Arma 3: Simple Objects|Simple Object]] | ||
|x1= < | |x1= <sqf>[tank] call BIS_fnc_replaceWithSimpleObject;</sqf> | ||
|seealso= [[createSimpleObject]] | |seealso= [[createSimpleObject]] [[BIS_fnc_adjustSimpleObject]] [[BIS_fnc_createSimpleObject]] [[BIS_fnc_simpleObjectData]] | ||
}} | }} |
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Replaces a normal object with a Simple Object. Object must not contain any crew and must be placed on the ground.
- Execution:
- call
- Problems:
- Use with caution as this technique is not very clean - it should not be used for many objects and definitely not in MP games.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_replaceWithSimpleObject
- Parameters:
- object: Object - the object that will be replaced by a simple object
- Return Value:
- Object - the created Simple Object
Examples
- Example 1:
Additional Information
- See also:
- createSimpleObject BIS_fnc_adjustSimpleObject BIS_fnc_createSimpleObject BIS_fnc_simpleObjectData
Notes
-
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