BIS fnc ambientFlyby: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Ambient | |gr1= Ambient | ||
|descr= Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination.{{Feature | | |descr= Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination. | ||
{{Feature|informative|Created vehicle is [[setCaptive|set captive]], making its side [[civilian]].}} | |||
|s1=[startPos, endPos, altitude, speedMode, classname, side] call [[BIS_fnc_ambientFlyby]] | |s1= [startPos, endPos, altitude, speedMode, classname, side] call [[BIS_fnc_ambientFlyby]] | ||
|p1= startPos: [[ | |p1= startPos: [[Position]] - start position of the air unit. The Z value does not matter and is replaced by ''altitude'' | ||
|p2= endPos: [[PositionAGL]] - end position where the air unit moves to and despawns | |p2= endPos: [[Array]] format [[Position#PositionAGL|PositionAGL]] - end position where the air unit moves to and despawns (through [[addWaypoint]]) | ||
|p3= altitude: [[Number]] - (Optional, default 100) height at which air unit will spawn and fly above ground level | |p3= altitude: [[Number]] - (Optional, default 100) height at which air unit will spawn and fly above ground level | ||
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|p6= side: [[Side]] - (Optional, default [[west]]) side to which the vehicle belongs | |p6= side: [[Side]] - (Optional, default [[west]]) side to which the vehicle belongs | ||
|r1=[[Boolean]] - [[true]] if function executed successfully. | |r1= [[Boolean]] - [[true]] if function executed successfully. | ||
|x1= < | |x1= <sqf> | ||
[ | // spawns a Littlebird that flies from position 200,200,50 to 250,250,75 at altitude 100 and normal speed | ||
[[200,200,50], [250,250,75]] call BIS_fnc_ambientFlyby; | |||
</sqf> | |||
|x2= < | |x2= <sqf>[getPosATL player, getPosATL opforUnit, 400, "FULL", "B_Heli_Light_01_Armed_F", west] call BIS_fnc_ambientFlyby;</sqf> | ||
|seealso= [[createVehicle]] | |seealso= [[createVehicle]] [[BIS_fnc_spawnVehicle]] | ||
}} | }} |
Latest revision as of 21:42, 16 May 2024
Description
- Description:
- Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination.
- Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- [startPos, endPos, altitude, speedMode, classname, side] call BIS_fnc_ambientFlyby
- Parameters:
- startPos: Position - start position of the air unit. The Z value does not matter and is replaced by altitude
- endPos: Array format PositionAGL - end position where the air unit moves to and despawns (through addWaypoint)
- altitude: Number - (Optional, default 100) height at which air unit will spawn and fly above ground level
- speedMode: String - (Optional, default "NORMAL") speed mode at which air unit travels. Possible values are "LIMITED", "NORMAL" and "FULL"
- classname: String - (Optional, default "B_Heli_Light_01_F") vehicle classname defined in CfgVehicles
- side: Side - (Optional, default west) side to which the vehicle belongs
- Return Value:
- Boolean - true if function executed successfully.
Examples
- Example 1:
- // spawns a Littlebird that flies from position 200,200,50 to 250,250,75 at altitude 100 and normal speed [[200,200,50], [250,250,75]] call BIS_fnc_ambientFlyby;
- Example 2:
Additional Information
- See also:
- createVehicle BIS_fnc_spawnVehicle
Notes
-
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