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{{ | {{UserDefaultPage}}<BR> | ||
My OFPEC tag: [http://www.ofpec.com/tags/index.php?action=details&tag_id=1616 ALEF] | My [https://github.com/alef/ GitHub] | My OFPEC tag: [http://www.ofpec.com/tags/index.php?action{{=}}details&tag_id{{=}}1616 ALEF] | My [https://github.com/alef/ GitHub] | ||
== Subpages == | == Subpages == | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
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== Bookmarks == | == Bookmarks == | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
* [[:Category:Arma 3: Editing]] | |||
* [[:Category:Scripting Commands]] | * [[:Category:Scripting Commands]] | ||
* [[Event Scripts]] | * [[Event Scripts]] | ||
* [[Arma 3: Event Handlers]] | * [[Arma 3: Event Handlers]] | ||
* [[Arma 3 Actions]] | * [[Arma 3 Actions]] | ||
* [[:Category: | * [[:Category:Arma 3: Functions]] | ||
* [[ | * [[Arma 3: Functions Library]] | ||
* [[:Category: | * [[:Category:Startup Parameters]] | ||
* [[description.ext]] | * [[Description.ext|description.ext]] | ||
* [[server | * [[Arma 3: Server Config File|server config]] | ||
* [[Arma 3 Respawn]] | * [[Arma 3: Respawn]] | ||
* [[ | * [[Code Optimisation]] | ||
* [[ | * [[Arma 3 Advanced Hints (Field Manual)]] | ||
* [[CMB:SimplifyTesting]] | * [[CMB:SimplifyTesting]] | ||
* [[:Category:ArmA | * [[:Category: ArmA: Armed Assault: Reference Lists| ArmA: Armed Assault: Reference Lists]] | ||
* [[ | * [[Converting position to map grid]] | ||
* [[ArmA: | * [[ArmA: Moves]] | ||
* [[6thSense.eu:EG|Sickboy's MP]] | * [[6thSense.eu:EG|Sickboy's MP]] | ||
* [[raP_File_Format_-_Elite]] | * [[raP_File_Format_-_Elite]] | ||
* [http://www.ofpec.com/forum/index.php?topic=33539 dumpConfig] | * [http://www.ofpec.com/forum/index.php?topic{{=}}33539 dumpConfig] | ||
* [[ArmA:STOVL]] | * [[ArmA: Armed Assault: STOVL]] | ||
* [http://www.armatechsquad.com/ArmA2Class/ Visual library] | * [http://www.armatechsquad.com/ArmA2Class/ Visual library] | ||
* [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in | * [http://forums.bistudio.com/showthread.php?t{{=}}73424 How to make a basic Briefing in Arma 2] | ||
* [[:Category: | * [[:Category:Arma 2: Editor Modules]] | ||
* [[Arsenal]] | * [[Arsenal]] | ||
* [[ | * [[Arma 3: Damage Description]] | ||
</div> | </div> | ||
Latest revision as of 13:37, 17 May 2024
Alef | |
My Sandbox
User:Alef/Sandbox |
My Contributions
Special:Contributions/Alef |
My OFPEC tag: ALEF | My GitHub
Subpages
Bookmarks
- Category:Arma 3: Editing
- Category:Scripting Commands
- Event Scripts
- Arma 3: Event Handlers
- Arma 3 Actions
- Category:Arma 3: Functions
- Arma 3: Functions Library
- Category:Startup Parameters
- description.ext
- server config
- Arma 3: Respawn
- Code Optimisation
- Arma 3 Advanced Hints (Field Manual)
- CMB:SimplifyTesting
- ArmA: Armed Assault: Reference Lists
- Converting position to map grid
- ArmA: Moves
- Sickboy's MP
- raP_File_Format_-_Elite
- dumpConfig
- ArmA: Armed Assault: STOVL
- Visual library
- How to make a basic Briefing in Arma 2
- Category:Arma 2: Editor Modules
- Arsenal
- Arma 3: Damage Description
Object References
- vehicleVarName obj -> string
- obj setVehicleVarName string
- objects may be allocated without any name, MP slots too (?)
- player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
- Team_Switch functions will change the player pointer to another unit
- setVariable add a name/value pair to an object address space
- what happens if executed with public=true on a createVehicleLocal'd object ?
- dead bodies of respawning units have the same vehicleName of the player
3DEN
Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ...
Vehicles Assigments
assignAsDriver - aG eG moveInDriver - aL eG unassignVehicle - aL assignedVehicle - aL assignedVehicleRole - aL
Dump Files
As from build 81423. WER .dmp: WithDataSegs, WithUnloadedModules .mdmp: WithDataSegs, WithIndirectlyReferencedMemory
Include Path
editor: mission.island\aaa\bbb\ccc init.sqf #include "\ aaa\file.sqf" file.sqf #include "\x" -> C:\<profile>\missions\mission.island\aaa\x #include "x" -> C:\<profile>\missions\mission.island\aaa\x #include "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y #include "..\x" -> C:\<profile>\missions\mission.island\aaa\..\x #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y sp: missions\__cur_sp.island\aaa\x