Alef – User

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m (Text replacement - "\[ *((ftp|http)s?:\/\/[^ ]+)([^{])=([^}])([^ ]+)" to "[$1$3{{=}}$4$5")
m (Text replacement - "server.cfg" to "server config")
 
(One intermediate revision by the same user not shown)
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{{UserDefaultPage}}<BR>
{{UserDefaultPage}}<BR>
My OFPEC tag: [http://www.ofpec.com/tags/index.php?action{{=}}details&tag_id=1616 ALEF] | My [https://github.com/alef/ GitHub]
My OFPEC tag: [http://www.ofpec.com/tags/index.php?action{{=}}details&tag_id{{=}}1616 ALEF] | My [https://github.com/alef/ GitHub]
== Subpages ==
== Subpages ==
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
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* [[:Category:Startup Parameters]]
* [[:Category:Startup Parameters]]
* [[Description.ext|description.ext]]
* [[Description.ext|description.ext]]
* [[server.cfg]]
* [[Arma 3: Server Config File|server config]]
* [[Arma 3: Respawn]]
* [[Arma 3: Respawn]]
* [[Code Optimisation]]
* [[Code Optimisation]]

Latest revision as of 13:37, 17 May 2024


My OFPEC tag: ALEF | My GitHub

Subpages

Bookmarks

Object References

  • vehicleVarName obj -> string
  • obj setVehicleVarName string
  • objects may be allocated without any name, MP slots too (?)
  • player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
  • Team_Switch functions will change the player pointer to another unit
  • setVariable add a name/value pair to an object address space
    • what happens if executed with public=true on a createVehicleLocal'd object ?
  • dead bodies of respawning units have the same vehicleName of the player

3DEN

Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ...

Vehicles Assigments

assignAsDriver - aG eG moveInDriver - aL eG unassignVehicle - aL assignedVehicle - aL assignedVehicleRole - aL

Dump Files

As from build 81423. WER .dmp: WithDataSegs, WithUnloadedModules .mdmp: WithDataSegs, WithIndirectlyReferencedMemory

Include Path

editor:
 mission.island\aaa\bbb\ccc
                init.sqf
                #include "\
                aaa\file.sqf"
                    file.sqf
                    #include   "\x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x"   -> C:\<profile>\missions\mission.island\aaa\x
                    #include    "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y
                    #include "..\x"   -> C:\<profile>\missions\mission.island\aaa\..\x
                    #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y
sp:
 missions\__cur_sp.island\aaa\x