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{{ | {{UserDefaultPage}}<BR> | ||
== | My OFPEC tag: [http://www.ofpec.com/tags/index.php?action{{=}}details&tag_id{{=}}1616 ALEF] | My [https://github.com/alef/ GitHub] | ||
== Subpages == | |||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | |||
* [[User:Alef/Radio_command_chart|Radio_command_chart]] | |||
* [[User:Alef/ArmA_Linux_Server|ArmA_Linux_Server]] | |||
* [[User:Alef/A2.ahk|A2.ahk]] | |||
* [[User:Alef/MP_testenv|MP_testenv]] | [[User:Alef/nocdkey|nocdkey]] | |||
* [[User:Alef/modmixer|modmixer]] | |||
* [[User:Alef/Difficulties|Difficulties]] | |||
* [[User:Alef/stringtable.csv|stringtable.csv]] | |||
* [[User:Alef/JIP|JIP]] | |||
</div> | |||
== Bookmarks == | |||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | |||
* [[:Category:Arma 3: Editing]] | |||
* [[:Category:Scripting Commands]] | |||
* [[Event Scripts]] | |||
* [[Arma 3: Event Handlers]] | |||
* [[Arma 3 Actions]] | |||
* [[:Category:Arma 3: Functions]] | |||
* [[Arma 3: Functions Library]] | |||
* [[:Category:Startup Parameters]] | |||
* [[Description.ext|description.ext]] | |||
* [[Arma 3: Server Config File|server config]] | |||
* [[Arma 3: Respawn]] | |||
* [[Code Optimisation]] | |||
* [[Arma 3 Advanced Hints (Field Manual)]] | |||
* [[CMB:SimplifyTesting]] | |||
* [[:Category: ArmA: Armed Assault: Reference Lists| ArmA: Armed Assault: Reference Lists]] | |||
* [[Converting position to map grid]] | |||
* [[ArmA: Moves]] | |||
* [[6thSense.eu:EG|Sickboy's MP]] | |||
* [[raP_File_Format_-_Elite]] | |||
* [http://www.ofpec.com/forum/index.php?topic{{=}}33539 dumpConfig] | |||
* [[ArmA: Armed Assault: STOVL]] | |||
* [http://www.armatechsquad.com/ArmA2Class/ Visual library] | |||
* [http://forums.bistudio.com/showthread.php?t{{=}}73424 How to make a basic Briefing in Arma 2] | |||
* [[:Category:Arma 2: Editor Modules]] | |||
* [[Arsenal]] | |||
* [[Arma 3: Damage Description]] | |||
</div> | |||
=== | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
== Object References == | |||
* [[vehicleVarName]] obj -> string | * [[vehicleVarName]] obj -> string | ||
* obj [[setVehicleVarName]] string | * obj [[setVehicleVarName]] string | ||
Line 8: | Line 49: | ||
* [[player]] is a pointer to a [[Object#Units|Unit]], "[[isPlayer]] unit" is true also in MP, not while JIP | * [[player]] is a pointer to a [[Object#Units|Unit]], "[[isPlayer]] unit" is true also in MP, not while JIP | ||
* [[Team_Switch]] functions will change the player pointer to another unit | * [[Team_Switch]] functions will change the player pointer to another unit | ||
* [[setVariable]] add a name/value pair to an object | * [[setVariable]] add a name/value pair to an object address space | ||
** what happens if executed with public=true on a createVehicleLocal'd object ? | |||
* dead bodies of respawning units have the same vehicleName of the player | |||
== | == 3DEN == | ||
Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ... | |||
== Vehicles Assigments == | |||
assignAsDriver - aG eG | |||
moveInDriver - aL eG | |||
unassignVehicle - aL | |||
assignedVehicle - aL | |||
assignedVehicleRole - aL | |||
== | == Dump Files == | ||
As from build 81423. | |||
WER .dmp: WithDataSegs, WithUnloadedModules | |||
.mdmp: WithDataSegs, WithIndirectlyReferencedMemory | |||
== Include Path == | |||
<pre> | |||
editor: | |||
mission.island\aaa\bbb\ccc | |||
init.sqf | |||
#include "\ | |||
aaa\file.sqf" | |||
file.sqf | |||
#include "\x" -> C:\<profile>\missions\mission.island\aaa\x | |||
#include "x" -> C:\<profile>\missions\mission.island\aaa\x | |||
#include "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y | |||
#include "..\x" -> C:\<profile>\missions\mission.island\aaa\..\x | |||
#include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y | |||
sp: | |||
missions\__cur_sp.island\aaa\x | |||
</pre> | |||
</div> |
Latest revision as of 13:37, 17 May 2024
Alef | |
My Sandbox
User:Alef/Sandbox |
My Contributions
Special:Contributions/Alef |
My OFPEC tag: ALEF | My GitHub
Subpages
Bookmarks
- Category:Arma 3: Editing
- Category:Scripting Commands
- Event Scripts
- Arma 3: Event Handlers
- Arma 3 Actions
- Category:Arma 3: Functions
- Arma 3: Functions Library
- Category:Startup Parameters
- description.ext
- server config
- Arma 3: Respawn
- Code Optimisation
- Arma 3 Advanced Hints (Field Manual)
- CMB:SimplifyTesting
- ArmA: Armed Assault: Reference Lists
- Converting position to map grid
- ArmA: Moves
- Sickboy's MP
- raP_File_Format_-_Elite
- dumpConfig
- ArmA: Armed Assault: STOVL
- Visual library
- How to make a basic Briefing in Arma 2
- Category:Arma 2: Editor Modules
- Arsenal
- Arma 3: Damage Description
Object References
- vehicleVarName obj -> string
- obj setVehicleVarName string
- objects may be allocated without any name, MP slots too (?)
- player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
- Team_Switch functions will change the player pointer to another unit
- setVariable add a name/value pair to an object address space
- what happens if executed with public=true on a createVehicleLocal'd object ?
- dead bodies of respawning units have the same vehicleName of the player
3DEN
Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ...
Vehicles Assigments
assignAsDriver - aG eG moveInDriver - aL eG unassignVehicle - aL assignedVehicle - aL assignedVehicleRole - aL
Dump Files
As from build 81423. WER .dmp: WithDataSegs, WithUnloadedModules .mdmp: WithDataSegs, WithIndirectlyReferencedMemory
Include Path
editor: mission.island\aaa\bbb\ccc init.sqf #include "\ aaa\file.sqf" file.sqf #include "\x" -> C:\<profile>\missions\mission.island\aaa\x #include "x" -> C:\<profile>\missions\mission.island\aaa\x #include "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y #include "..\x" -> C:\<profile>\missions\mission.island\aaa\..\x #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y sp: missions\__cur_sp.island\aaa\x