periscopeElevation: Difference between revisions

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{{Command
{{RV|type=command


|game1= arma3 |Game name=
|game1= arma3
|version1= 2.00


|version= 2.00 |Game version=
|gr1= Object Manipulation


|gr1= Object Manipulation |GROUP1=
|gr2= Animations


|gr2= Animations |GROUP2=
|descr= Returns current periscope elevation value, see also [[elevatePeriscope]].
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|descr= Returns current periscope elevation value, see also [[elevatePeriscope]]. |Description=
|s1= vehicle [[periscopeElevation]] turretPath


|mp= |Multiplayer Behaviour=
|p1= vehicle: [[Object]] - vehicle with periscope tech


|pr= |Problems=
|p2= turretPath: [[Array]] format [[Turret Path]]
____________________________________________________________________________________________


|s1= [[periscopeElevation]] vehicle |Syntax=
|r1= [[Array]] in format [elevation, isLocked], where:
|p1= vehicle: [[Object]] - vehicle with periscope tech|Param1=
* elevation: [[Number]] - current periscope elevation value. -1 in case of an invalid turret
|r1= [[Array]] - in format [elevation, userisblocked], where:
* isLocked: [[Boolean]] - whether or not user override is blocked
* elevation: [[Number]] - current periscope elevation value
* userisblocked: [[Boolean]] - whether or not user override is blocked|Return Value=
____________________________________________________________________________________________


|x1= <code>[[periscopeElevation]] _eddie;</code> |Example 1=
|x1= <sqf>_eddie periscopeElevation [0] params ["_elevation", "_isLocked"];</sqf>
____________________________________________________________________________________________


|seealso= [[elevatePeriscope]], [[animationPhase]], [[Arma_3:_Event_Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]]|See Also=
|seealso= [[elevatePeriscope]] [[animationPhase]] [[allTurrets]] [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]]
}}
}}
<dl class="command_description">
<!-- BEGIN Note Section -->
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</dl>
<h3 style="display:none">Bottom Section</h3>

Latest revision as of 11:09, 16 June 2024

Hover & click on the images for description

Description

Description:
Returns current periscope elevation value, see also elevatePeriscope.
Groups:
Object ManipulationAnimations

Syntax

Syntax:
vehicle periscopeElevation turretPath
Parameters:
vehicle: Object - vehicle with periscope tech
turretPath: Array format Turret Path
Return Value:
Array in format [elevation, isLocked], where:
  • elevation: Number - current periscope elevation value. -1 in case of an invalid turret
  • isLocked: Boolean - whether or not user override is blocked

Examples

Example 1:
_eddie periscopeElevation [0] params ["_elevation", "_isLocked"];

Additional Information

See also:
elevatePeriscope animationPhase allTurrets PeriscopeElevationChanged

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note