periscopeElevation: Difference between revisions
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{{ | {{RV|type=command | ||
|game1= arma3 | | |game1= arma3 | ||
|version1= 2.00 | |||
| | |gr1= Object Manipulation | ||
| | |gr2= Animations | ||
| | |descr= Returns current periscope elevation value, see also [[elevatePeriscope]]. | ||
| | |s1= vehicle [[periscopeElevation]] turretPath | ||
| | |p1= vehicle: [[Object]] - vehicle with periscope tech | ||
| | |p2= turretPath: [[Array]] format [[Turret Path]] | ||
|r1= [[Array]] in format [elevation, isLocked], where: | |||
|r1= [[Array]] | |||
* elevation: [[Number]] - current periscope elevation value. -1 in case of an invalid turret | * elevation: [[Number]] - current periscope elevation value. -1 in case of an invalid turret | ||
* | * isLocked: [[Boolean]] - whether or not user override is blocked | ||
|x1= < | |x1= <sqf>_eddie periscopeElevation [0] params ["_elevation", "_isLocked"];</sqf> | ||
|seealso= [[elevatePeriscope]] | |seealso= [[elevatePeriscope]] [[animationPhase]] [[allTurrets]] [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]] | ||
}} | }} | ||
Latest revision as of 11:09, 16 June 2024
Description
- Description:
- Returns current periscope elevation value, see also elevatePeriscope.
- Groups:
- Object ManipulationAnimations
Syntax
- Syntax:
- vehicle periscopeElevation turretPath
- Parameters:
- vehicle: Object - vehicle with periscope tech
- turretPath: Array format Turret Path
- Return Value:
- Array in format [elevation, isLocked], where:
Examples
- Example 1:
Additional Information
Notes
-
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