periscopeElevation: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 2.00
|version1= 2.00


Line 15: Line 14:
|p1= vehicle: [[Object]] - vehicle with periscope tech
|p1= vehicle: [[Object]] - vehicle with periscope tech


|p2= turretPath: [[Array]] - turret path
|p2= turretPath: [[Array]] format [[Turret Path]]


|r1= [[Array]] - in format [elevation, locked], where:
|r1= [[Array]] in format [elevation, isLocked], where:
* elevation: [[Number]] - current periscope elevation value. -1 in case of an invalid turret
* elevation: [[Number]] - current periscope elevation value. -1 in case of an invalid turret
* locked: [[Boolean]] - whether or not user override is blocked
* isLocked: [[Boolean]] - whether or not user override is blocked


|x1= <code>_eddie [[periscopeElevation]] [0];</code>
|x1= <sqf>_eddie periscopeElevation [0] params ["_elevation", "_isLocked"];</sqf>


|seealso= [[elevatePeriscope]], [[animationPhase]], [[allTurrets]], [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]]
|seealso= [[elevatePeriscope]] [[animationPhase]] [[allTurrets]] [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]]
}}
}}
<dl class="command_description">
<!-- BEGIN Note Section -->
<!-- END Note Section -->
</dl>

Latest revision as of 11:09, 16 June 2024

Hover & click on the images for description

Description

Description:
Returns current periscope elevation value, see also elevatePeriscope.
Groups:
Object ManipulationAnimations

Syntax

Syntax:
vehicle periscopeElevation turretPath
Parameters:
vehicle: Object - vehicle with periscope tech
turretPath: Array format Turret Path
Return Value:
Array in format [elevation, isLocked], where:
  • elevation: Number - current periscope elevation value. -1 in case of an invalid turret
  • isLocked: Boolean - whether or not user override is blocked

Examples

Example 1:
_eddie periscopeElevation [0] params ["_elevation", "_isLocked"];

Additional Information

See also:
elevatePeriscope animationPhase allTurrets PeriscopeElevationChanged

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note