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m (Some wiki formatting)
Tag: Reverted
m (Undo revision 364853 by Lou Montana (talk))
Tag: Undo
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<!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
__NOTOC____NOEDITSECTION__<!--
{| class="wikitable sortable"
{{Feature|warning|2= <div style="line-height: 3em; font-size: 1.5em; text-align: center">
! colspan="3" | <big>Info</big>
BIKI Maintenance is happening on {{#time:Y-m-d|20220824}} between '''09:00-12:00''' (CEST). It may become unavailable for this time period.
! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
</div>}}
|-
-->
! Name
! Category
! class="unsortable" | Description
! Property
! Type
|-
| '''Type'''
| Type
| Object type. Can be changed only to another type of the same side,
e.g., you can change BLUFOR Car to BLUFOR Helicopter, but not to OPFOR Car or a Prop.
| <small>{{hl|ItemClass}}</small>
| [[String]]
|-
| '''Variable Name'''
| Init
| Unique system name. Can contain only letters, numbers and underscore. The name is not case sensitive, so 'someName' and 'SOMENAME' are treated as the same variables.
| <small>{{hl|Name}}</small>
| [[String]]
|-
| '''Init'''
| Init
| Expression called upon at start. In multiplayer, it is called on every machine and for each player who joins in the progress. The variable 'this' refers to the affected object.
| <small>{{hl|Init}}</small>
| [[String]]
|-
| ''''''
| Pylons Settings
|
| <small>{{hl|Pylons}}</small>
|
|-
| '''Position'''
| Transformation
| World coordinates in meters. X goes from West to East, Y from South to North and Z is height above terrain.
| <small>{{hl|position}}</small>
| [[Position3D]]
|-
| '''Rotation'''
| Transformation
| Local rotation in degrees. X is pitch, Y is roll and Z is yaw.
| <small>{{hl|rotation}}</small>
| [[Number]]
|-
| '''Size'''
| Transformation
| Area size in meters.
| <small>{{hl|size3}}</small>
| [[Array]]
|-
| '''Shape'''
| Transformation
| Area shape.
Available options:
* '''Ellipse'''
* '''Rectangle'''


| <small>{{hl|IsRectangle}}</small>
<div style="display: flex; justify-content: center">
| [[Boolean]]
<div style="flex-grow: 0; margin-right: 4em">[[File:bohemia interactive logo black.png|200px|link= Bohemia Interactive Community:About]]</div>
|-
<div style="flex-grow: 1; line-height: 1.1em; margin-top: 0.25em; max-width: 45em">
| '''Placement Radius'''
'''Welcome to the Bohemia Interactive Community Wiki, a.k.a BIKI.'''
| Transformation
| Placement radius in meters. The entity will start at a random position within the radius.
| <small>{{hl|placementRadius}}</small>
| [[Number]]
|-
| '''Player'''
| Control
| Player in singleplayer. When enabled, the character will also be available in multiplayer and team switch ('Playable' status cannot be disabled individually in such case).
| <small>{{hl|ControlSP}}</small>
| [[Boolean]]
|-
| '''Playable'''
| Control
| When enabled, the character will appear as a slot in the multiplayer scenario lobby and in the list of roles available for team switch.
| <small>{{hl|ControlMP}}</small>
| [[Boolean]]
|-
| '''Role Description'''
| Control
| Multiplayer role description visible in the multiplayer lobby. When undefined, the object type name will be used by default.
| <small>{{hl|description}}</small>
| [[String]]
|-
| '''Lock'''
| States
| Vehicle lock. When locked, characters outside of the vehicle will be unable to get in and those already inside will be forbidden from leaving.
Available options:
* '''Unlocked''' - Anyone can get in
* '''Default''' - Group leaders and anyone who was ordered in by their group leader can get in
* '''Locked''' - No one can get in
* '''Locked for players''' - Anyone except for players can get in


| <small>{{hl|lock}}</small>
[[Special:ActiveUsers|{{NUMBEROFACTIVEUSERS}} active editors]] are currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} images]] since <span title="The BIKI is {{#time: y|20{{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2006}}}} years old!">{{#time: M d, Y|200604031942}}</span>{{#ifeq:{{#expr:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}=0403}}|1|<nowiki/>:<div style="margin: 1em; text-align: center">'''Happy Birthday, BIKI!'''</div>|.}}
| [[Number]]
|-
| '''Skill'''
| States
| General AI skill. The attribute does not allow for decreasing it below 20%, because AI behavior would be too simplified.
| <small>{{hl|skill}}</small>
| [[Number]]
|-
| '''Health / Armor'''
| States
| Object health / armor. When close to 0%, the object will be destroyed.
| <small>{{hl|Health}}</small>
| [[Number]]
|-
| '''Fuel'''
| States
| Vehicle fuel.
| <small>{{hl|fuel}}</small>
| [[Number]]
|-
| '''Ammunition'''
| States
| General vehicle ammo state.
| <small>{{hl|ammo}}</small>
| [[Number]]
|-
| '''Rank'''
| States
| Character rank. When a group leader is killed, the subordinate with the highest rank will take over.
Available options:
* '''Private'''
* '''Corporal'''
* '''Sergeant'''
* '''Lieutenant'''
* '''Captain'''
* '''Major'''
* '''Colonel'''


| <small>{{hl|rank}}</small>
If you want to participate in editing the BIKI, see [[Bohemia Interactive Community:Getting Started|Getting Started]] to obtain an account!
| [[String]]
</div>
|-
</div>
| '''Stance'''
| States
|
Available options:
* '''Default Stance'''
* '''Lie Down'''
* '''Crouch'''
* '''Stand Up'''


| <small>{{hl|unitPos}}</small>
|
|-
| '''Enable Dynamic Simulation'''
| Special States
| Entity simulation is enabled only if the player or an enemy unit is nearby.


Note: Doesn't work on simple objects and it overwrites basic simulation settings.
<div class="floating-box-container" style="margin: 1.5em auto">
| <small>{{hl|dynamicSimulation}}</small>
| [[Number]]
|-
| '''Wake-Up Dynamic Simulation'''
| Special States
| Controls unit capability to activate dynamically simulated entities.
| <small>{{hl|addToDynSimGrid}}</small>
| [[Number]]
|-
| '''Enable Simulation'''
| Special States
| When disabled, the object will freeze and ignore any input or collisions.


Note: This option doesn't have any effect on dynamically simulated objects.
<!--- ARMA REFORGER --->
| <small>{{hl|enableSimulation}}</small>
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|1116|<nowiki/> box-highlight" title="{{armaR}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2023}} years old today}}">
| [[Boolean]]
=== {{Icon|armaR|100|link=:Category:{{Name|armaR|cat}}{{!}}About {{Name|armaR}}}} ===
|-
<div style="margin-top: 1em"></div>
| '''Simple Object'''
[[Arma Reforger: Getting Started|Getting started]]<br>
| Special States
[[:Category:Arma Reforger/Content|Content]] / [[:Category:Arma Reforger/Modding|Modding]] / [[:Category:Arma Reforger/Support|Support]]
| When enabled, the object will behave like a map object (e.g. rocks or trees), which significantly saves performance. This option is available only for objects where it leads to improved performance.
<br>
<!-- Special:CategoryTree?target=Category%3AArma+Reforger&mode=all&namespaces=&title=Special%3ACategoryTree -->
<span class="plainlinks">[{{canonicalurl:Special:CategoryTree|target=Category:Arma_Reforger&mode=all}} Documentation Tree]</span> -
<span class="plainlinks">[{{canonicalurl:Special:RecentChanges|namespace=5050}} Recent Changes]</span><br>
Scripting doc: {{GameCategory|armaR|Modding|Guidelines|Scripting|text= Guidelines}} - <span class="plainlinks">[https://community.bistudio.com/wikidata/external-data/arma-reforger/ArmaReforgerScriptAPIPublic/ {{Name|armaR|short}}] / [https://community.bistudio.com/wikidata/external-data/arma-reforger/EnfusionScriptAPIPublic/ Enfusion]</span>
</div>


Warning: If set, the setting is enforced at the start of the scenario and is irreversible during its runtime!
<!--- SILICA --->
| <small>{{hl|objectIsSimple}}</small>
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|0503|<nowiki/> box-highlight" title="{{silica}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2023}} years old today}}">
| [[Boolean]]
=== {{Icon|silica|175|link=:Category:{{Name|silica|cat}}{{!}}About {{silica}}}} ===
|-
<br>
| '''Show Model'''
{{Link|https://silicagame.com/|SilicaGame.com}}<br>
| Special States
{{Link|https://discord.com/invite/QAqhhkYmM7|Discord Server}}<br>
| Show model and collisions. Even when disabled, the object will be simulated normally (e.g., soldiers will still be able to move and shoot).
Buy: {{Link|https://store.bistudio.com/products/silica-digital-steam-key|{{Name|bi|short}} Store}} - {{Link|https://store.steampowered.com/app/1494420/Silica/|Steam Store}}
| <small>{{hl|hideObject}}</small>
</div>
| [[Boolean]]
|-
| '''Enable Damage'''
| Special States
| Set if the object can receive any damage. When a vehicle is invincible, its crew can still be killed.
| <small>{{hl|allowDamage}}</small>
| [[Boolean]]
|-
| '''Enable Stamina'''
| Special States
| Set whether the character should become tired when moving or not. When disabled for player, the stamina bar will be hidden completely.
| <small>{{hl|enableStamina}}</small>
| [[Boolean]]
|-
| '''Revive Enabled'''
| Special States
| Enable revive for this unit.
| <small>{{hl|EnableRevive}}</small>
| [[Boolean]]
|-
| '''Doors States'''
| Special States
| Set closed, locked or opened state for terrain object doors.


LMB - cycle between states
<!--- DAYZ --->
RMB - close door (reset to default state)
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|1213|<nowiki/> box-highlight" title="{{dayz}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2018}} years old today}}">
LMB + Alt - open door
=== {{Icon|dayz|100|link=:Category:{{Name|dayz|cat}}{{!}}About {{dayz}}}} ===
LMB + Shift - lock door
[[:Category:DayZ: Editing|Editing]]<br>
LMB + Ctrl - close door
[[:Category:DayZ: Official Tools|Tools]]<br>
| <small>{{hl|DoorStates}}</small>
[[:Category:DayZ: Tutorials|Tutorials]]<br>
|  
[[:Category:DayZ: Central Economy|Central Economy]]
|-
</div>
| '''Local Only'''
| Special States
| When enabled, the object will exist as a local instance on every client. It will not be synchronized over the network. Use this primarily for static (decorative) objects in order to optimize large-scale scenarios.
| <small>{{hl|isLocalOnly}}</small>
| [[Boolean]]
|-
| '''Name'''
| Identity
| Character name, by default automatically generated based on faction.
| <small>{{hl|unitName}}</small>
| [[String]]
|-
| '''Face'''
| Identity
| Character face.
| <small>{{hl|face}}</small>
| [[String]]
|-
| '''Call Sign'''
| Identity
| Call sign used in radio protocol (e.g., leader will order 'Kerry, fall back' instead of generic '2, fall back'). It doesn't affect character's actual name; consider changing it as well so they match together.
Available options:
{{Columns|7|
* '''No Call Sign'''
* '''Miller'''
* '''Reynolds'''
* '''Armstrong'''
* '''Nichols'''
* '''Tanny'''
* '''Frost'''
* '''Lacey'''
* '''Larkin'''
* '''Kerry'''
* '''Jackson'''
* '''McKendrick'''
* '''Levine'''
* '''James'''
* '''McKay'''
* '''Hardy'''
* '''Northgate'''
* '''Adams'''
* '''Bennett'''
* '''Campbell'''
* '''Dixon'''
* '''Everett'''
* '''Franklin'''
* '''Givens'''
* '''Hawkins'''
* '''Lopez'''
* '''Martinez'''
* '''OConnor'''
* '''Ryan'''
* '''Patterson'''
* '''Sykes'''
* '''Taylor'''
* '''Walker'''
* '''Amin'''
* '''Masood'''
* '''Fahim'''
* '''Habibi'''
* '''Kushan'''
* '''Jawadi'''
* '''Nazari'''
* '''Siddiqi'''
* '''Takhtar'''
* '''Wardak'''
* '''Yousuf'''
* '''Anthis'''
* '''Costa'''
* '''Dimitirou'''
* '''Elias'''
* '''Gekas'''
* '''Kouris'''
* '''Leventis'''
* '''Markos'''
* '''Nikas'''
* '''Nicolo'''
* '''Panas'''
* '''Petros'''
* '''Rosi'''
* '''Samaras'''
* '''Stavrou'''
* '''Ghost'''
* '''Stranger'''
* '''Fox'''
* '''Snake'''
* '''Razer'''
* '''Jester'''
* '''Nomad'''
* '''Viper'''
* '''Korneedler'''
}}
| <small>{{hl|NameSound}}</small>
| [[String]]
|-
| '''Voice'''
| Identity
| Radio voice used in group communication (e.g., target reporting).
| <small>{{hl|speaker}}</small>
| [[String]]
|-
| '''Voice Pitch'''
| Identity
| Voice pitch. Higher number means higher voice.
| <small>{{hl|pitch}}</small>
| [[Number]]
|-
| '''Insignia'''
| Identity
| Left shoulder insignia. Right shoulder insignia is reserved for a squad logo and cannot be changed by the scenario.
| <small>{{hl|unitInsignia}}</small>
| [[String]]
|-
| '''Probability of Presence'''
| Presence
| Probability of presence evaluated at the scenario start. When it fails, the object is not created at all.
| <small>{{hl|presence}}</small>
| [[Number]]
|-
| '''Condition of Presence'''
| Presence
| Condition of presence evaluated at the scenario start, must return boolean expression. When false, the object is not created at all.
| <small>{{hl|presenceCondition}}</small>
| [[String]]
|-
| '''Equipment Storage'''
| Equipment Storage
|
| <small>{{hl|ammoBox}}</small>
| [[String]]
|-
| '''Data Link Send'''
| Electronics & Sensors
| Vehicle will broadcast targets tracked by its sensors to any other unit on the same side with Data Link enabled.
| <small>{{hl|ReportRemoteTargets}}</small>
| [[Boolean]]
|-
| '''Data Link Receive'''
| Electronics & Sensors
| Vehicle will receive targeting and positional data from any other broadcasting vehicle on the same side.
| <small>{{hl|ReceiveRemoteTargets}}</small>
| [[Boolean]]
|-
| '''Data Link Position'''
| Electronics & Sensors
| Vehicle will broadcast its own position to any other unit on the same side with Data Link enabled.
| <small>{{hl|ReportOwnPosition}}</small>
| [[Boolean]]
|-
| '''Emission Control'''
| Electronics & Sensors
| Radar EMCON rules for the AI
Available options:
* '''Default''' - AI will use the Radar when in Aware or Combat behavior.
* '''Active''' - AI will keep the Radar active and emitting at all times
* '''Off''' - AI will keep Radar silent at all times


| <small>{{hl|RadarUsageAI}}</small>
<!--- VIGOR --->
| [[String]]
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|0808|<nowiki/> box-highlight" title="{{vigor}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2019}} years old today}}">
|}
=== {{Icon|vigor|100|link=:Category:{{Name|vigor|cat}}{{!}}About {{vigor}}}} ===
<br>
{{Link|https://www.vigorgame.com/|VigorGame.com}}<br>
{{Link|https://forums.bohemia.net/forums/forum/251-vigor/|Forums}}<br>
{{Link|https://www.youtube.com/@Vigorthegame|YouTube}}<br>
Buy: <span class="plainlinks">
{{Link|https://www.microsoft.com/store/productid/bql8l17rv09z?cid{{=}}vigor-landing-page|{{Icon|xbox|16}} Xbox}}
- {{Link|https://www.nintendo.com/games/detail/vigor-switch/?utm_source{{=}}vigorgame.com&utm_medium{{=}}website&utm_campaign{{=}}vigor-landing-page|{{Icon|switch|16}} Switch}}
- {{Link|https://store.playstation.com/product/EP2601-CUSA13066_00-VIGORLEADSKU0001?utm_source{{=}}vigorgame.com&utm_medium{{=}}website&utm_campaign{{=}}vigor-landing-page|{{Icon|playstation|16}} PlayStation}}</span>
</div>
 
<!--- YLANDS --->
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|1205|<nowiki/> box-highlight" title="{{ylands}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2019}} years old today}}">
=== {{Icon|ylands|175|link=:Category:{{Name|ylands|cat}}{{!}}About {{ylands}}}} ===
[[Ylands:Visual Scripting|Visual Scripting]]<br>
[[Ylands:Editor|Editor]]<br>
[[Ylands:Database|Database]]<br>
[[Ylands:Basic Controls and Mechanics|Controls and Mechanics]]
</div>
 
<!--- A3 --->
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|0912|<nowiki/> box-highlight" title="{{arma3}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2013}} years old today}}">
=== {{Icon|arma3|100|link=:Category:{{Name|arma3|cat}}{{!}}About {{arma3}}}} ===
[[Arma 3: Getting Started|Getting started]]<br>
[[:Category:Arma 3: Editing|Editing]]<br>
[[Introduction to Arma Scripting]]<br>
[[:Category:Arma 3: Scripting Commands|Scripting commands]] | [[:Category:Arma 3: Functions|Scripting functions]]<br>
[[:Category:Eden Editor|Eden Editor]]
</div>
 
<!--- A2 OA --->
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|0629|<nowiki/> box-highlight" title="{{arma2oa}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2010}} years old today}}">
=== {{Icon|arma2oa|100|link=:Category:{{Name|arma2oa|cat}}{{!}}About {{arma2oa}}}} ===
[[:Category:Arma 2: Editing|Editing]]<br>
[[Arma 2: Hints and Tips|Hints and tips]]<br>
[[:Category:Arma 2: Operation Arrowhead: Scripting Commands|Scripting commands]] | [[:Category:Arma 2: Operation Arrowhead: Functions|Scripting functions]]<br>
[[:Category:Arma 2: Multiplayer|Multiplayer]]
</div>
 
<!--- A2 --->
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|0617|<nowiki/> box-highlight" title="{{arma2}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2009}} years old today}}">
=== {{Icon|arma2|125|link=:Category:{{Name|arma2|cat}}{{!}}About {{arma2}}}} ===
[[:Category:Arma 2: Editing|Editing]]<br>
[[Arma 2: Startup Parameters|Startup parameters]]<br>
[[:Category:Arma 2: Scripting Commands|Scripting commands]] | [[:Category:Arma 2: Functions|Scripting functions]]<br>
[[Mondkalb's Addon Tutorial|Creating Addons]]
</div>
 
<!--- A1 --->
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|1110|<nowiki/> box-highlight" title="{{arma1}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2006}} years old today}}">
=== {{Icon|arma1|125|link=:Category:{{Name|arma1|cat}}{{!}}About {{arma1}}}} ===
[[ArmA: Armed Assault: Editing|Editing]]<br>
[[:Category:ArmA: Armed Assault: Scripting Commands|Scripting commands]]<br>
[[ArmA: Armed Assault: Mission Editing|Mission Editing]]<br>
[[ArmA: Armed Assault: FAQ|FAQ]]
</div>
 
<!--- OFP:E --->
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|1028|<nowiki/> box-highlight" title="{{ofpe}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2005}} years old today}}">
<br>
=== {{Icon|ofpe|150|link=:Category:{{Name|ofpe|cat}}{{!}}About {{ofpe}}}} ===
[[:Category:Operation Flashpoint: Elite: Editing|Editing]]<br>
[[:Category:Operation Flashpoint: Elite: Scripting Commands|Scripting commands]]<br>
[[Operation Flashpoint: Elite: Controller Layout|Controls]]
</div>
 
<!--- OFP/CWA --->
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|0622|<nowiki/> box-highlight" title="{{ofp}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2001}} years old today}}">
=== {{Icon|arma0|110|link=:Category:{{Name|arma0|cat}}{{!}}About {{arma0}}}} ===
[[:Category:Operation Flashpoint: Editing|Editing]]<br>
[[Operation Flashpoint: Startup Parameters|Startup parameters]]<br>
[[:Category:Operation Flashpoint: Addons|Addons]]<br>
[[:Category:Operation Flashpoint: Scripting Commands|Scripting commands]]
</div>
 
<!--- TKOH --->
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|1027|<nowiki/> box-highlight" title="{{tkoh}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2011}} years old today}}">
=== {{Icon|tkoh_alt|150|link=:Category:{{Name|tkoh|cat}}{{!}}About {{tkoh}}}} ===
[[:Category:Take On Helicopters: Editing|Editing]]<br>
[[:Category:Take On Helicopters: Scripting Commands|Scripting commands]] | [[:Category:Take On Helicopters: Functions|Scripting functions]]<br>
[[Functions Library 2.0]]
</div>
 
<!--- TKOM --->
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|0209|<nowiki/> box-highlight" title="{{tkom}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2017}} years old today}}">
=== {{Icon|tkom_alt|150|link=:Category:{{Name|tkom|cat}}{{!}}About {{tkom}}}} ===
[[Take On Mars: Editor|Editor]]<br>
[[Take On Mars: Equipment|Equipment]]
</div>
 
<!--- CC --->
<div class="floating-box{{#ifeq:{{#sub:{{CURRENTTIMESTAMP}}|4|4}}|0928|<nowiki/> box-highlight" title="{{Name|carriercommand}} is {{#expr:{{#sub:{{CURRENTTIMESTAMP}}|0|4}}-2012}} years old today}}">
=== {{Icon|carriercommand|150|link=:Category:{{Name|carriercommand|cat}}{{!}}About {{Name|carriercommand|com}}}} ===
<br>
[[Carrier Command: Gaea Mission: Startup Parameters|Startup Parameters]]<br>
[[Carrier Command: Gaea Mission: FAQ|FAQ]]
</div>
 
</div><!-- end of flex container -->
 
 
<div style="margin: -0.5em 2em -1em">
{{TopMenu|[[Addons|What are Addons?]] [[Terrain Editing]] [[Modelling]] [[:Category:Scripting Topics|Scripting]] [[:Category:Tools|Tools]] [[:Category:Public Data|Public Data]] [[:Category: Armaverse|Armaverse]] [[:Category:Hints & Tips|Hints & Tips]]}}
</div>
 
 
[[Category:Community Wiki]]

Revision as of 10:49, 25 June 2024