createUnit array: Difference between revisions
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| [[Object]]<nowiki>=</nowiki> | | [[Object#Person|Person]]<nowiki>=</nowiki> [[Group]] '''createUnit''' ["type", [[Position]], markers, placement, "special"] |= Syntax | ||
|p1= | |p1= [[Group]] |= Parameter 1 | ||
|p2= type: [[String]] "classname" |= Parameter 2 | |p2= type: [[String]] "classname" |= Parameter 2 | ||
|p3= | |p3= [[Position]] |= Parameter 3 | ||
|p4= markers: [[Array]] |= Parameter 4 | |p4= markers: [[Array]] |= Parameter 4 | ||
|p5= placement: [[Number]]. Radius |= Parameter 5 | |p5= placement: [[Number]]. Radius |= Parameter 5 | ||
|p6=special: [[String]] |= Parameter 6 | |p6= special: [[String]] |= Parameter 6 | ||
| [[Object]] |= Return value | | [[Object]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code> | |x1 = <code>_unit <nowiki>=</nowiki> _group [[player]] createUnit ["SoldierWB", [[Position]] [[player]], [], 0, "FORM"] </code> | ||
| [[createUnit]] |= See also | | [[createUnit]] |= See also | ||
Revision as of 08:15, 27 August 2007
Description
- Description:
- Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be: "NONE" and "FORM".
- Groups:
- Uncategorised
Syntax
- Syntax:
- Person= Group createUnit ["type", Position, markers, placement, "special"]
- Parameters:
- Group
- type: String "classname"
- Position
- markers: Array
- placement: Number. Radius
- special: String
- Return Value:
- Object
Examples
Additional Information
- See also:
- createUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Although this command takes a group as an argument, you need to use the join command if you want the created units to perform actions such as move. For example:-
comment "Create a new soldier within 100m of the player and cause them to run towards the player" ;
_grp = createGroup west;
unit = _grp createUnit ["SoldierWB", position player, [], 100, "FORM"] ;
[unit] join _grp ;
unit move position player ;
However, some commands such as setUnitPos only work if run before the join.