Spearhead 1944 Arsenal (WW2): Difference between revisions
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m (R3vo moved page Spearhead 1944 WW2 Arsenal to Spearhead 1944 Arsenal (WW2) without leaving a redirect: naming) |
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[[Spearhead 1944]] comes with a custom [[Arma 3: Arsenal|Arsenal]]. The equipment available can be filtered based on [[Side|side]] or [[faction]]. | [[Spearhead 1944]] comes with a custom [[Arma 3: Arsenal|Arsenal]]. It automatically filters out non WW2 content (based on author tag, modfolder name and cfgPatches class naming). | ||
<sqf> | |||
/* | |||
Modes: | |||
"Preload" - Preload item configs for Arsenal (without preloading, configs are parsed the first time Arsenal is opened) | |||
No params | |||
"Open" - Open the Arsenal | |||
0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false) | |||
"AmmoboxInit" - Add virtual ammobox. Action to access the Arsenal will be added automatically on all clients. | |||
0: OBJECT - ammobox | |||
1 (Optional): BOOL - true to make all weapons and items in the game available in the box (default: false) | |||
2 (Optional): Condition for showing the Arsenal action (default: {true}) | |||
Passed arguments are the same as in addAction condition, i.e., _target - the box, _this - caller | |||
"AmmoboxExit" - Remove virtual ammobox | |||
0: OBJECT - ammobox | |||
*/ | |||
["Preload"] call SPE_Arsenal_fnc_arsenal; | |||
["Open",false] spawn SPE_Arsenal_fnc_arsenal; | |||
["Open",true] spawn SPE_Arsenal_fnc_arsenal; | |||
["Open",[_full,_cargo,_unit]] call SPE_Arsenal_fnc_arsenal; | |||
["AmmoboxInit",[_ammobox, false]] call SPE_Arsenal_fnc_arsenal; | |||
["AmmoboxInit",[_ammobox, true,{side group player == west}]] call SPE_Arsenal_fnc_arsenal; | |||
</sqf> | |||
== Filtering == | |||
=== Per Side/faction === | |||
The equipment available can be filtered based on [[Side|side]] or [[faction]] by assigning values to '''BIS_fnc_arsenal_sides''' or '''BIS_fnc_arsenal_sides'''. | |||
<sqf> | <sqf> | ||
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BIS_fnc_arsenal_factions = [faction player, "SPE_US_ARMY"]; | BIS_fnc_arsenal_factions = [faction player, "SPE_US_ARMY"]; | ||
["Open", true] spawn SPE_Arsenal_fnc_arsenal; | ["Open", true] spawn SPE_Arsenal_fnc_arsenal; | ||
</sqf> | |||
=== Mission Parameters === | |||
<sqf> | |||
SPE_Arsenal_WhiteListedClasses = ["SPE_Arsenal_WhiteListedClasses",nil] call BIS_fnc_getParamValue; | |||
SPE_Arsenal_ModFilterTags = ["SPE_Arsenal_ModFilterTags",nil] call BIS_fnc_getParamValue; | |||
SPE_Arsenal_AuthorsFilters = ["SPE_Arsenal_AuthorsFilters",nil] call BIS_fnc_getParamValue; | |||
SPE_Arsenal_ModFolderFilters = ["SPE_Arsenal_ModFolderFilters",nil] call BIS_fnc_getParamValue; | |||
SPE_Arsenal_MinimumScopeGear = ["SPE_Arsenal_MinimumScopeGear",2] call BIS_fnc_getParamValue; | |||
SPE_Arsenal_MinimumScopeRandomGear = ["SPE_Arsenal_MinimumScopeRandomGear",1] call BIS_fnc_getParamValue; | |||
</sqf> | |||
You can check the defaults via console/logging above parameters or loadFile ''\WW2\SPE_Missions_p\Arsenal_p\Functions\fn_postInit.sqf''. | |||
=== Mid Mission Adjustment === | |||
You can adjust the WW2 content filter mid mission via the following variable in the uiNamespace. | |||
<sqf> | |||
uiNamespace setVariable ["SPE_Arsenal_WhiteListedClasses",SPE_Arsenal_WhiteListedClasses]; | |||
uiNamespace setVariable ["SPE_Arsenal_ModFilterTags",SPE_Arsenal_ModFilterTags]; | |||
uiNamespace setVariable ["SPE_Arsenal_AuthorsFilters",SPE_Arsenal_AuthorsFilters]; | |||
uiNamespace setVariable ["SPE_Arsenal_ModFolderFilters",SPE_Arsenal_ModFolderFilters]; | |||
uiNamespace setVariable ["SPE_Arsenal_MinimumScopeGear",SPE_Arsenal_MinimumScopeGear]; | |||
uiNamespace setVariable ["SPE_Arsenal_MinimumScopeRandomGear",SPE_Arsenal_MinimumScopeRandomGear]; | |||
uiNamespace setVariable ["SPE_ArsenalMissionNames",SPE_ArsenalMissionNames]; | |||
</sqf> | </sqf> | ||
[[Category: Spearhead 1944]] | [[Category: Spearhead 1944]] |
Revision as of 19:32, 10 August 2024
Spearhead 1944 comes with a custom Arsenal. It automatically filters out non WW2 content (based on author tag, modfolder name and cfgPatches class naming).
/*
Modes:
"Preload" - Preload item configs for Arsenal (without preloading, configs are parsed the first time Arsenal is opened)
No params
"Open" - Open the Arsenal
0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false)
"AmmoboxInit" - Add virtual ammobox. Action to access the Arsenal will be added automatically on all clients.
0: OBJECT - ammobox
1 (Optional): BOOL - true to make all weapons and items in the game available in the box (default: false)
2 (Optional): Condition for showing the Arsenal action (default: {true})
Passed arguments are the same as in addAction condition, i.e., _target - the box, _this - caller
"AmmoboxExit" - Remove virtual ammobox
0: OBJECT - ammobox
*/
["Preload"] call SPE_Arsenal_fnc_arsenal;
["Open",false] spawn SPE_Arsenal_fnc_arsenal;
["Open",true] spawn SPE_Arsenal_fnc_arsenal;
["Open",[_full,_cargo,_unit]] call SPE_Arsenal_fnc_arsenal;
["AmmoboxInit",[_ammobox, false]] call SPE_Arsenal_fnc_arsenal;
["AmmoboxInit",[_ammobox, true,{side group player == west}]] call SPE_Arsenal_fnc_arsenal;
Filtering
Per Side/faction
The equipment available can be filtered based on side or faction by assigning values to BIS_fnc_arsenal_sides or BIS_fnc_arsenal_sides.
Mission Parameters
SPE_Arsenal_WhiteListedClasses = ["SPE_Arsenal_WhiteListedClasses",nil] call BIS_fnc_getParamValue;
SPE_Arsenal_ModFilterTags = ["SPE_Arsenal_ModFilterTags",nil] call BIS_fnc_getParamValue;
SPE_Arsenal_AuthorsFilters = ["SPE_Arsenal_AuthorsFilters",nil] call BIS_fnc_getParamValue;
SPE_Arsenal_ModFolderFilters = ["SPE_Arsenal_ModFolderFilters",nil] call BIS_fnc_getParamValue;
SPE_Arsenal_MinimumScopeGear = ["SPE_Arsenal_MinimumScopeGear",2] call BIS_fnc_getParamValue;
SPE_Arsenal_MinimumScopeRandomGear = ["SPE_Arsenal_MinimumScopeRandomGear",1] call BIS_fnc_getParamValue;
You can check the defaults via console/logging above parameters or loadFile \WW2\SPE_Missions_p\Arsenal_p\Functions\fn_postInit.sqf.
Mid Mission Adjustment
You can adjust the WW2 content filter mid mission via the following variable in the uiNamespace.
uiNamespace setVariable ["SPE_Arsenal_WhiteListedClasses",SPE_Arsenal_WhiteListedClasses];
uiNamespace setVariable ["SPE_Arsenal_ModFilterTags",SPE_Arsenal_ModFilterTags];
uiNamespace setVariable ["SPE_Arsenal_AuthorsFilters",SPE_Arsenal_AuthorsFilters];
uiNamespace setVariable ["SPE_Arsenal_ModFolderFilters",SPE_Arsenal_ModFolderFilters];
uiNamespace setVariable ["SPE_Arsenal_MinimumScopeGear",SPE_Arsenal_MinimumScopeGear];
uiNamespace setVariable ["SPE_Arsenal_MinimumScopeRandomGear",SPE_Arsenal_MinimumScopeRandomGear];
uiNamespace setVariable ["SPE_ArsenalMissionNames",SPE_ArsenalMissionNames];