Spearhead 1944 Arsenal (WW2): Difference between revisions

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You can check the defaults via console/logging above parameters or loadFile ''\WW2\SPE_Missions_p\Arsenal_p\Functions\fn_postInit.sqf''.
You can check the defaults via console/logging above parameters or loadFile.<pre>\WW2\SPE_Missions_p\Arsenal_p\Functions\fn_postInit.sqf</pre>


=== Mid Mission Adjustment ===
=== Mid-Mission Adjustment ===


You can adjust the WW2 content filter mid mission via the following variable in the uiNamespace.
You can adjust the WW2 content filter mid mission via the following variable in the uiNamespace.

Revision as of 20:56, 10 August 2024

Spearhead 1944 comes with a custom Arsenal. It automatically filters out non WW2 content (based on author tag, modfolder name and cfgPatches class naming).

/* Modes: "Preload" - Preload item configs for Arsenal (without preloading, configs are parsed the first time Arsenal is opened) No params "Open" - Open the Arsenal 0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false) "AmmoboxInit" - Add virtual ammobox. Action to access the Arsenal will be added automatically on all clients. 0: OBJECT - ammobox 1 (Optional): BOOL - true to make all weapons and items in the game available in the box (default: false) 2 (Optional): Condition for showing the Arsenal action (default: {true}) Passed arguments are the same as in addAction condition, i.e., _target - the box, _this - caller "AmmoboxExit" - Remove virtual ammobox 0: OBJECT - ammobox */ ["Preload"] call SPE_Arsenal_fnc_arsenal; ["Open",false] spawn SPE_Arsenal_fnc_arsenal; ["Open",true] spawn SPE_Arsenal_fnc_arsenal; ["Open",[_full,_cargo,_unit]] call SPE_Arsenal_fnc_arsenal; ["AmmoboxInit",[_ammobox, false]] call SPE_Arsenal_fnc_arsenal; ["AmmoboxInit",[_ammobox, true,{side group player == west}]] call SPE_Arsenal_fnc_arsenal;

Filtering

Per Side/faction

The equipment available can be filtered based on side or faction by assigning values to BIS_fnc_arsenal_sides or BIS_fnc_arsenal_factions.

The filters can be combined and one can provide multiple sides or factions too.

// Filter by sides BIS_fnc_arsenal_sides = [side player, 2]; //Converts side automatically to the id number - so both inputs are valid ["Open", true] spawn SPE_Arsenal_fnc_arsenal;

// Filter by factions BIS_fnc_arsenal_factions = [faction player, "SPE_US_ARMY"]; ["Open", true] spawn SPE_Arsenal_fnc_arsenal;

Mission Parameters

SPE_Arsenal_WhiteListedClasses = ["SPE_Arsenal_WhiteListedClasses",nil] call BIS_fnc_getParamValue; SPE_Arsenal_ModFilterTags = ["SPE_Arsenal_ModFilterTags",nil] call BIS_fnc_getParamValue; SPE_Arsenal_AuthorsFilters = ["SPE_Arsenal_AuthorsFilters",nil] call BIS_fnc_getParamValue; SPE_Arsenal_ModFolderFilters = ["SPE_Arsenal_ModFolderFilters",nil] call BIS_fnc_getParamValue; SPE_Arsenal_MinimumScopeGear = ["SPE_Arsenal_MinimumScopeGear",2] call BIS_fnc_getParamValue; SPE_Arsenal_MinimumScopeRandomGear = ["SPE_Arsenal_MinimumScopeRandomGear",1] call BIS_fnc_getParamValue;

You can check the defaults via console/logging above parameters or loadFile.

\WW2\SPE_Missions_p\Arsenal_p\Functions\fn_postInit.sqf

Mid-Mission Adjustment

You can adjust the WW2 content filter mid mission via the following variable in the uiNamespace.

uiNamespace setVariable ["SPE_Arsenal_WhiteListedClasses",SPE_Arsenal_WhiteListedClasses]; uiNamespace setVariable ["SPE_Arsenal_ModFilterTags",SPE_Arsenal_ModFilterTags]; uiNamespace setVariable ["SPE_Arsenal_AuthorsFilters",SPE_Arsenal_AuthorsFilters]; uiNamespace setVariable ["SPE_Arsenal_ModFolderFilters",SPE_Arsenal_ModFolderFilters]; uiNamespace setVariable ["SPE_Arsenal_MinimumScopeGear",SPE_Arsenal_MinimumScopeGear]; uiNamespace setVariable ["SPE_Arsenal_MinimumScopeRandomGear",SPE_Arsenal_MinimumScopeRandomGear]; uiNamespace setVariable ["SPE_ArsenalMissionNames",SPE_ArsenalMissionNames];