attachedObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Array]] of [[Object]]s attached to the given object | |r1= [[Array]] of [[Object]]s attached to the given object | ||
|x1= < | |x1= <sqf> | ||
{ detach _x } forEach attachedObjects player; | |||
} forEach attachedObjects player;</ | </sqf> | ||
|x2= < | |x2= <sqf> | ||
if (count attachedObjects player == 0) then | |||
};</ | { | ||
hint "There are no objects attached to player"; | |||
}; | |||
</sqf> | |||
|seealso= [[attachObject]] [[attachTo]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[detach]] | |seealso= [[attachObject]] [[attachTo]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[detach]] | ||
}} | }} |
Latest revision as of 11:27, 3 September 2024
Description
- Description:
- Returns a list of objects attached to the given object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- attachedObjects obj
- Parameters:
- obj: Object - given object
- Return Value:
- Array of Objects attached to the given object
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- attachObject attachTo attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject detach
Notes
-
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