markerPos: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.46 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| [[markerPos]] markerName | |game5= arma2oa | ||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Markers | |||
|descr= Returns marker position. See also [[setMarkerPos]]. | |||
|alias= [[getMarkerPos]] | |||
|s1= [[markerPos]] markerName | |||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
| [[Array]] - | |r1= [[Array]] format [[Position#PositionAGL|PositionAGL]] - [x, y, '''0'''], z is always 0 | ||
|s2= [[markerPos]] [markerName, preserveElevation] | |||
| | |s2since= arma3 1.94 | ||
|p21= | |p21= markerName: [[String]] | ||
|p22= | |p22= preserveElevation: [[Boolean]] - (Optional, default [[false]]) | ||
| | |r2= [[Array]] format [[Position#PositionAGL|PositionAGL]] - if ''preserveElevation'' is [[true]] or [x, y, '''0'''] if ''preserveElevation'' is [[false]] | ||
|x1= <sqf>_mPos1 = markerPos "markerOne";</sqf> | |||
|x1= < | |||
|x2= < | |x2= <sqf>_mPos2 = markerPos ["markerTwo", true];</sqf> | ||
|seealso= [[setMarkerPos]] | |seealso= [[setMarkerPos]] [[setMarkerPosLocal]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on | <dt><dt> | ||
<dd class="notedate">Posted on 2016-09-01 - 12:42 (UTC)</dd> | |||
<dt class="note">[[User:Demellion|Demellion]]</dt> | <dt class="note">[[User:Demellion|Demellion]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using [[setMarkerDir]] as it accepts any number (above 360 or below -360): | To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using [[setMarkerDir]] as it accepts any number (above 360 or below -360): | ||
< | <sqf> | ||
"myMarker" | "myMarker" setMarkerPos [200, 200]; | ||
"myMarker" setMarkerDir 1640; | |||
</sqf> | |||
After, setting player position as an example: | After, setting player position as an example: | ||
< | <sqf>player setPosASL [(markerPos "myMarker") select 0, (markerPos "myMarker") select 1, (markerDir "myMarker")]</sqf> | ||
</dd> | |||
</dl> | </dl> | ||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Returns marker position. See also setMarkerPos.
- Alias:
- getMarkerPos
- Groups:
- Markers
Syntax
- Syntax:
- markerPos markerName
- Parameters:
- markerName: String
- Return Value:
- Array format PositionAGL - [x, y, 0], z is always 0
Alternative Syntax
- Syntax:
- markerPos [markerName, preserveElevation]
- Parameters:
- markerName: String
- preserveElevation: Boolean - (Optional, default false)
- Return Value:
- Array format PositionAGL - if preserveElevation is true or [x, y, 0] if preserveElevation is false
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setMarkerPos setMarkerPosLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2016-09-01 - 12:42 (UTC)
- Demellion
-
To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using setMarkerDir as it accepts any number (above 360 or below -360):
After, setting player position as an example:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.46
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers