vectorMagnitudeSqr: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|version1= 1.22


|1.22
|gr2= Math - Vectors


|gr2= Math - Vectors
|descr=Squared magnitude of a 3D vector.


|Squared magnitude of a 3D vector.
|s1= [[vectorMagnitudeSqr]] vector


| [[vectorMagnitudeSqr]] vector
|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)


|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
|r1= [[Number]]


| [[Number]]
|x1= <sqf>_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25</sqf>
 
|x1= <code>_sizeSqr = [[vectorMagnitudeSqr]] [0,3,4]; {{cc|returns 25}}</code>


|seealso= [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]]
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]]
}}
}}


<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dt></dt>
<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dd class="note">
<dd class="note">
{{GVI|arma3|1.22}} Algorithm:
{{GVI|arma3|1.22}} Algorithm:
<code>Vector = [x,y,z];  
<sqf>
Result = (x ^ 2) + (y ^ 2) + (z ^ 2);</code>
Vector = [x,y,z];
Result = (x ^ 2) + (y ^ 2) + (z ^ 2);
</sqf>
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].
<!-- Note Section END -->
</dl>
</dl>

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Squared magnitude of a 3D vector.
Groups:
Math - Vectors

Syntax

Syntax:
vectorMagnitudeSqr vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm:
Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2);
It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.