vectorMagnitudeSqr: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25</sqf> | ||
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] | |seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] | ||
}} | }} | ||
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<dd class="note"> | <dd class="note"> | ||
{{GVI|arma3|1.22}} Algorithm: | {{GVI|arma3|1.22}} Algorithm: | ||
< | <sqf> | ||
Result = (x ^ 2) + (y ^ 2) + (z ^ 2);</ | Vector = [x,y,z]; | ||
Result = (x ^ 2) + (y ^ 2) + (z ^ 2); | |||
</sqf> | |||
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]]. | It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]]. | ||
</dl> | </dl> |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Squared magnitude of a 3D vector.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vectorMagnitudeSqr vector
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo
Notes
-
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Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
- 1.22 Algorithm: It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.