publicVariableClient: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| arma2oa |= | |game1= arma2oa | ||
|version1= 1.62 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
|gr1= Multiplayer | |||
|gr2= Variables | |||
|descr= Send the variable value to the client computer - same limitations regarding variable type as [[publicVariable#Description|publicVariable]]. | |||
The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the [[owner]] command (using it on a player's character, for example, will give you that players client ID).<br><br> | |||
| | {{Feature|arma3|In Arma 3 it is possible to broadcast [[nil]] value}} | ||
| | |s1= clientID [[publicVariableClient]] varName | ||
| [[ | |p1= clientID: [[Number]] | ||
| [[ | |p2= varName: [[String]] | ||
|r1= [[Nothing]] | |||
|x1= <sqf>3 publicVariableClient "CTFscoreOne";</sqf> | |||
|seealso= [[clientOwner]] [[owner]] [[publicVariable]] [[publicVariableServer]] [[addPublicVariableEventHandler]] [[remoteExecutedOwner]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on 24 Aug, 2012 | <dt><dt> | ||
<dt class="note">[[User:Kylania|Kylania]]<dd class="note"> | <dd class="notedate">Posted on 24 Aug, 2012</dd> | ||
<dt class="note">[[User:Kylania|Kylania]]</dt> | |||
<dd class="note"> | |||
publicVariableServer (run on client)<BR> | publicVariableServer (run on client)<BR> | ||
publicVariableClient (run on server)<BR> | publicVariableClient (run on server)<BR> | ||
Line 42: | Line 44: | ||
Publishes a variable (name as STRING) to a specific client, from the server. This is useful where you want to synchronize a variable with only a specific client.<BR> | Publishes a variable (name as STRING) to a specific client, from the server. This is useful where you want to synchronize a variable with only a specific client.<BR> | ||
This is a useful way to cut down on network traffic, as publicVariable commands are issued as a priority message. So use publicVariable sparingly, and these commands where they apply. - | This is a useful way to cut down on network traffic, as publicVariable commands are issued as a priority message. So use publicVariable sparingly, and these commands where they apply. - {{Link|link= http://forums.bistudio.com/showthread.php?136494-ARMA-2-OA-beta-build-94209-(1-60-MP-compatible-build-post-1-60-release)&p=2179795&viewfull=1#post2179795|text= Rocket}} | ||
<dt><dt> | |||
<dd class="notedate">Posted on 21 Sep, 2013 | <dd class="notedate">Posted on 21 Sep, 2013</dd> | ||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]<dd class="note"> | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | ||
<dd class="note"> | |||
While [[publicVariable]] is JIP compatible and persistent, [[publicVariableClient]] is not. If you log out then log in with the same owner id the public variable sent to your client prior will be [[nil]]. | While [[publicVariable]] is JIP compatible and persistent, [[publicVariableClient]] is not. If you log out then log in with the same owner id the public variable sent to your client prior will be [[nil]]. | ||
< | <sqf> | ||
//server | |||
pv = 123; | pv = 123; | ||
3 | 3 publicVariableClient "pv"; | ||
//connected client with id 3 | //connected client with id 3 | ||
hint str pv; //123 | |||
// | // | ||
//client log out/log in | //client log out/log in | ||
// | // | ||
//client id is still 3 | //client id is still 3 | ||
hint str pv; //error, undefined variable pv | |||
</sqf> | |||
</ | |||
<dt></dt> | |||
<dd class="notedate">Posted on 2015-04-12 - 09:27 (UTC)</dd> | |||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | |||
< | |||
< | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User: | |||
<dd class="note"> | <dd class="note"> | ||
Tested in Arma 3 v1.43, [[publicVariableClient]] works client-to-client if [[owner]] id of the targeted client is known. | Tested in Arma 3 v1.43, [[publicVariableClient]] works client-to-client if [[owner]] id of the targeted client is known. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Send the variable value to the client computer - same limitations regarding variable type as publicVariable.
The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the owner command (using it on a player's character, for example, will give you that players client ID).
- Groups:
- MultiplayerVariables
Syntax
- Syntax:
- clientID publicVariableClient varName
- Parameters:
- clientID: Number
- varName: String
- Return Value:
- Nothing
Examples
- Example 1:
- 3 publicVariableClient "CTFscoreOne";
Additional Information
- See also:
- clientOwner owner publicVariable publicVariableServer addPublicVariableEventHandler remoteExecutedOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 24 Aug, 2012
- Kylania
-
publicVariableServer (run on client)
publicVariableClient (run on server)
Publishes a variable (name as STRING) to a specific client, from the server. This is useful where you want to synchronize a variable with only a specific client.
This is a useful way to cut down on network traffic, as publicVariable commands are issued as a priority message. So use publicVariable sparingly, and these commands where they apply. - Rocket - Posted on 21 Sep, 2013
- Killzone_Kid
- While publicVariable is JIP compatible and persistent, publicVariableClient is not. If you log out then log in with the same owner id the public variable sent to your client prior will be nil.
- Posted on 2015-04-12 - 09:27 (UTC)
- Killzone_Kid
- Tested in Arma 3 v1.43, publicVariableClient works client-to-client if owner id of the targeted client is known.