vectorNormalized: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.26 | |||
|1.26 | |||
|gr2= Math - Vectors | |gr2= Math - Vectors | ||
|descr= Returns normalized vector (unit vector, [[vectorMagnitude]] {{=}}{{=}} 1) of given vector. If given vector is 0 result is a 0 vector as well. | |||
| | |s1= [[vectorNormalized]] vector | ||
| [[ | |p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0) | ||
| | |r1= [[Array]] | ||
|x1= <sqf> | |||
vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] | |||
|x1= < | vectorMagnitude [0.300481,0.192045,0.934254]; // 1 | ||
</sqf> | |||
| [[vectorDiff]] | |seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | |||
<dd class="notedate">Posted on 19 Jul, 2014 | <dt></dt> | ||
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]] | <dd class="notedate">Posted on 19 Jul, 2014</dd> | ||
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt> | |||
<dd class="note"> | <dd class="note"> | ||
{{GVI|arma3|1.26}} Algorithm: | |||
< | <sqf> | ||
Result = [x/( | Vector = [x,y,z]; | ||
Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))]; | |||
</sqf> | |||
In mathematics, a unit vector in a normed vector space is a vector whose length is 1. | In mathematics, a unit vector in a normed vector space is a vector whose length is 1. | ||
</dl> | </dl> | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Returns normalized vector (unit vector, vectorMagnitude == 1) of given vector. If given vector is 0 result is a 0 vector as well.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vectorNormalized vector
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
- vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; // 1
Additional Information
- See also:
- vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorFromTo matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 19 Jul, 2014
- ffur2007slx2_5
- 1.26 Algorithm: In mathematics, a unit vector in a normed vector space is a vector whose length is 1.