profileNamespace: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{RV|type=command | {{RV|type=command | ||
|game1= | |game1= tkoh | ||
|version1= 1.00 | |version1= 1.00 | ||
Line 10: | Line 10: | ||
|version3= 0.50 | |version3= 0.50 | ||
|gr1= Variables | |gr1= Namespaces | ||
|gr2= Variables | |||
|descr= Returns the global namespace attached to the active user profile. Use [[setVariable]] and [[getVariable]] to save and load data to and from this [[Namespace]]. A variable can be deleted by setting its value to [[nil]]. By default the variables set in this namespace will exist while the game is running and variables are saved persistently when the game is closed. Saving can also be forced by using [[saveProfileNamespace]]. | |descr= Returns the global namespace attached to the active user profile. Use [[setVariable]] and [[getVariable]] to save and load data to and from this [[Namespace]]. A variable can be deleted by setting its value to [[nil]]. By default the variables set in this namespace will exist while the game is running, and variables are saved persistently when the game is closed. Saving can also be forced by using [[saveProfileNamespace]] to prevent data loss on e.g game crash.<br> | ||
The variables are stored next to the user profile in a file named | The variables are stored next to the user profile in a file named {{hl|myUsername.vars.GAMENAME}}. | ||
|s1= | |s1= [[profileNamespace]] | ||
|r1= [[Namespace]] | |r1= [[Namespace]] | ||
|x1= <code | |x1= <sqf> | ||
profileNamespace setVariable ["TAG_kills", 10000]; | |||
// somewhere else in the code | |||
_kills = profileNamespace getVariable ["TAG_kills", 0]; | |||
</sqf> | |||
| | |seealso= [[saveProfileNamespace]] [[missionNamespace]] [[uiNamespace]] [[parsingNamespace]] [[currentNamespace]] [[localNamespace]] [[allVariables]] [[with]] [[ArmA:_Editing#Forward_Compatibility|Forward Compatibility]] | ||
}} | |||
| | {{Note | ||
|user= Joris | |||
|timestamp= 20111125173300 | |||
|text= The variables are loaded when the user profile is loaded or changed. | |||
}} | }} | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Returns the global namespace attached to the active user profile. Use setVariable and getVariable to save and load data to and from this Namespace. A variable can be deleted by setting its value to nil. By default the variables set in this namespace will exist while the game is running, and variables are saved persistently when the game is closed. Saving can also be forced by using saveProfileNamespace to prevent data loss on e.g game crash.
The variables are stored next to the user profile in a file named myUsername.vars.GAMENAME. - Groups:
- NamespacesVariables
Syntax
- Syntax:
- profileNamespace
- Return Value:
- Namespace
Examples
- Example 1:
- profileNamespace setVariable ["TAG_kills", 10000]; // somewhere else in the code _kills = profileNamespace getVariable ["TAG_kills", 0];
Additional Information
- See also:
- saveProfileNamespace missionNamespace uiNamespace parsingNamespace currentNamespace localNamespace allVariables with Forward Compatibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 25, 2011 - 17:33 (UTC)
- The variables are loaded when the user profile is loaded or changed.