scudState: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.30


|1.28|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Current state of given Scud launcher. Following states are recognized: Note: Non-integral values are used to indicate transition between states. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| '''scudState''' scudname |= Syntax
|game4= arma2
|version4= 1.00


|p1= scudname: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


| [[Number]] |= Return value
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
 
|x1= <pre>? scudState scudOne >= 3 : hint "RUN!!!!"</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|game7= arma3
|version7= 0.50


|gr1= Object Manipulation
|descr= Return the current state of given Scud launcher.
|s1= [[scudState]] scudName
|p1= scudName: [[Object]]
|r1= [[Number]] - can be one of:
* 0 - No activity
* 1 - Launch preparation
* 2 - Launch prepared
* 3 - Ignition
* 4 - Launched
|x1= <sqf>
waitUntil { sleep 1; scudState _scud > 2 };
guba say "MasterPlanCompletion";
</sqf>
|seealso= [[action]] [[Arma 3: Actions#ScudStart|"ScudStart" action]] [[Arma 3: Actions#ScudLaunch|"ScudLaunch" action]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
Note that this command does not make the scud do anything. It simply checks to see what state the scud is in. To make the scud be upright or launch you need to use an action. e.g. scud1 [[action]] ["scud launch"]
<dt></dt>
<!-- Note Section END -->
<dd class="notedate">Posted on 2006-08-04 - 10:58</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
<sqf>
scud1 action ["scudLaunch", scud1]; // rise the missile
scud1 action ["scudStart", scud1]; // launch the missile
scud1 action ["scudCancel", scud1]; // down the missile
</sqf>
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SCUDSTATE]]
[[Category:Scripting Commands OFP 1.96|SCUDSTATE]]
[[Category:Scripting Commands OFP 1.46|SCUDSTATE]]
[[Category:Scripting Commands ArmA|SCUDSTATE]]

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Return the current state of given Scud launcher.
Groups:
Object Manipulation

Syntax

Syntax:
scudState scudName
Parameters:
scudName: Object
Return Value:
Number - can be one of:
  • 0 - No activity
  • 1 - Launch preparation
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched

Examples

Example 1:
waitUntil { sleep 1; scudState _scud > 2 }; guba say "MasterPlanCompletion";

Additional Information

See also:
action "ScudStart" action "ScudLaunch" action

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2006-08-04 - 10:58
hardrock
This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scudLaunch", scud1]; // rise the missile scud1 action ["scudStart", scud1]; // launch the missile scud1 action ["scudCancel", scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).