scudState: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.30 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| | |descr= Return the current state of given Scud launcher. | ||
|s1= [[scudState]] scudName | |||
|p1= scudName: [[Object]] | |||
| [[Number]] | |r1= [[Number]] - can be one of: | ||
* 0 - No activity | |||
* 1 - Launch preparation | |||
* 2 - Launch prepared | |||
* 3 - Ignition | |||
* 4 - Launched | |||
| | |x1= <sqf> | ||
waitUntil { sleep 1; scudState _scud > 2 }; | |||
guba say "MasterPlanCompletion"; | |||
</sqf> | |||
| | |seealso= [[action]] [[Arma 3: Actions#ScudStart|"ScudStart" action]] [[Arma 3: Actions#ScudLaunch|"ScudLaunch" action]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | |||
<dd class="notedate">Posted on | <dt></dt> | ||
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note"> | <dd class="notedate">Posted on 2006-08-04 - 10:58</dd> | ||
<dt class="note">[[User:Hardrock|hardrock]]</dt> | |||
<dd class="note"> | |||
This command checks the scud status (Non-integral values are used to indicate transition between states). | This command checks the scud status (Non-integral values are used to indicate transition between states). | ||
To make the scud be upright, launch or cancel launch you need to use actions. | To make the scud be upright, launch or cancel launch you need to use actions. | ||
< | <sqf> | ||
scud1 | scud1 action ["scudLaunch", scud1]; // rise the missile | ||
scud1 | scud1 action ["scudStart", scud1]; // launch the missile | ||
</ | scud1 action ["scudCancel", scud1]; // down the missile | ||
</sqf> | |||
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions). | (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions). | ||
</dl> | </dl> | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Return the current state of given Scud launcher.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- scudState scudName
- Parameters:
- scudName: Object
- Return Value:
- Number - can be one of:
- 0 - No activity
- 1 - Launch preparation
- 2 - Launch prepared
- 3 - Ignition
- 4 - Launched
Examples
- Example 1:
Additional Information
- See also:
- action "ScudStart" action "ScudLaunch" action
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2006-08-04 - 10:58
- hardrock
- This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright, launch or cancel launch you need to use actions. (Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.30
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation