scudState: Difference between revisions

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[[Category:Scripting Commands|S]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|S]]
[[Category:Scripting Commands OFP 1.46|S]]
[[Category:Scripting Commands ArmA|S]]


back to [[Scripting_Reference#S|COMREF]]
|game1= ofp
|version1= 1.30


<h2 style="color:#000066">'''scudState ''scudname'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''scudname:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Number]]
|game7= arma3
|version7= 0.50


'''Compatibility:'''
|gr1= Object Manipulation


Added in version '''1.28'''
|descr= Return the current state of given Scud launcher.


'''Description:'''
|s1= [[scudState]] scudName


Current state of given '''Scud launcher'''.
|p1= scudName: [[Object]]


Following states are recognized:
|r1= [[Number]] - can be one of:
* 0 - No activity
* 1 - Launch preparation
* 2 - Launch prepared
* 3 - Ignition
* 4 - Launched


* '''0''' - No activity
|x1= <sqf>
* '''1''' - Launch preparation
waitUntil { sleep 1; scudState _scud > 2 };
* '''2''' - Launch prepared
guba say "MasterPlanCompletion";
* '''3''' - Ignition
</sqf>
* '''4''' - Launched


'''Note:''' Non-integral values are used to indicate transition between states.
|seealso= [[action]] [[Arma 3: Actions#ScudStart|"ScudStart" action]] [[Arma 3: Actions#ScudLaunch|"ScudLaunch" action]]
}}


<dl class="command_description">


'''Example:'''
<dt></dt>
 
<dd class="notedate">Posted on 2006-08-04 - 10:58</dd>
? '''scudState''' scudOne >= 3 : [[hint]] "RUN!!!!"
<dt class="note">[[User:Hardrock|hardrock]]</dt>
 
<dd class="note">
 
This command checks the scud status (Non-integral values are used to indicate transition between states).
 
To make the scud be upright, launch or cancel launch you need to use actions.
'''Comments:'''
<sqf>
 
scud1 action ["scudLaunch", scud1]; // rise the missile
Note that this command does not make the scud do anything.
scud1 action ["scudStart", scud1]; // launch the missile
 
scud1 action ["scudCancel", scud1]; // down the missile
It simply checks to see what state the scud is in.
</sqf>
 
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
To make the scud be upright or launch you need to use an action.
</dl>
 
'''e.g.''' scud1 [[action]] ["scud launch"]

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Return the current state of given Scud launcher.
Groups:
Object Manipulation

Syntax

Syntax:
scudState scudName
Parameters:
scudName: Object
Return Value:
Number - can be one of:
  • 0 - No activity
  • 1 - Launch preparation
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched

Examples

Example 1:
waitUntil { sleep 1; scudState _scud > 2 }; guba say "MasterPlanCompletion";

Additional Information

See also:
action "ScudStart" action "ScudLaunch" action

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2006-08-04 - 10:58
hardrock
This command checks the scud status (Non-integral values are used to indicate transition between states). To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scudLaunch", scud1]; // rise the missile scud1 action ["scudStart", scud1]; // launch the missile scud1 action ["scudCancel", scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).