vectorFromTo: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
(42 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.26 | |||
|1.26 | |||
|gr2= Math - Vectors | |gr2= Math - Vectors | ||
| Unit vector, equal to direction from vector1 to vector2. In other words this command produces [[vectorNormalized | normalised vector]] between given 2 points. To get a | |descr= Unit vector, equal to direction from vector1 to vector2. In other words this command produces [[vectorNormalized | normalised vector]] between given 2 points.<br> | ||
To get a non-normalised vector, use [[vectorDiff]]. | |||
| vector1 [[vectorFromTo]] vector2 | |s1= vector1 [[vectorFromTo]] vector2 | ||
|p1= vector1: [[Array]] - vector 3D or 2D (since | |p1= vector1: [[Array]] - vector 3D or 2D (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0) | ||
|p2= vector2: [[Array]] - vector 3D or 2D (since | |p2= vector2: [[Array]] - vector 3D or 2D (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0) | ||
| [[Array] | |r1= [[Array]] | ||
//is the same as | |x1= <sqf> | ||
[1,2,3] vectorFromTo [4,5,6]; | |||
// is the same as | |||
vectorNormalized ([4,5,6] vectorDiff [1,2,3]); | |||
</sqf> | |||
[[ | |seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[matrixMultiply]] [[matrixTranspose]] | ||
}} | |||
| [ | {{Note | ||
|user= ffur2007slx2_5 | |||
|timestamp= 20140719160100 | |||
|text= {{GVI|arma3|1.26}} Algorithm: | |||
<sqf> | |||
Vector1 = [x1,y1,z1]; | |||
Vector2 = [x2,y2,z2]; | |||
Result = [ | |||
(x1 - x2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)), | |||
(y1 - y2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)), | |||
(z1 - z2) / (sqrt ((x1 - x2) ^ 2 + (y1 - y2) ^ 2 + (z1 - z2) ^ 2)) | |||
]; | |||
</sqf> | |||
}} | }} | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Unit vector, equal to direction from vector1 to vector2. In other words this command produces normalised vector between given 2 points.
To get a non-normalised vector, use vectorDiff. - Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorFromTo vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since 2.00, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since 2.00, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 19, 2014 - 16:01 (UTC)
- 1.26 Algorithm: