get3DENAttribute: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(32 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


|arma3|Game name=
|game1= arma3
|version1= 1.56


|1.56|Game version=
|gr1= Eden Editor


|gr1= Eden Editor |=GROUP1
|descr= Returns the value of the given entity's [[Eden_Editor:_Entity_Attributes|attribute]] in [[:Category:Eden Editor|Eden Editor]].<br><br>
____________________________________________________________________________________________
An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].


| Returns the value of the given entity's [[Eden_Editor:_Entity_Attributes|attribute]] in [[Eden Editor]].
{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
<br><br>
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].


{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
|s1= entity [[get3DENAttribute]] attribute
|DESCRIPTION=
____________________________________________________________________________________________


| entity '''get3DENAttribute''' attribute|SYNTAX=
|p1= entity: [[Eden Entity]] or [[Eden ID]]
|p1= entity: [[Eden Entity]] or [[Eden ID]]
|p2= attribute: [[String]] - attribute property |PARAMETER1=
| [[Array]] with [[Anything]] |RETURNVALUE=


|x1= <code>[[systemChat]] [[str]] (([[get3DENMouseOver]] [[select]] 1) [[get3DENAttribute]] "name");
|p2= attribute: [[String]] - attribute property
// returns variable name of object under cursor</code>|EXAMPLE1=
____________________________________________________________________________________________


|  
|r1= [[Array]] with [[Anything]]
[[set3DENAttribute]]
[[set3DENAttributes]]
[[set3DENMissionAttributes]]
[[get3DENMissionAttribute]]
[[clear3DENAttribute]]
|SEEALSO=
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
|x1= <sqf>
<dl class='command_description'>
// returns variable name of the object under cursor
<!-- Note Section BEGIN -->
systemChat str ((get3DENMouseOver select 1) get3DENAttribute "name");
<!-- Note Section END -->
</sqf>
</dl>
<!-- DISCONTINUE Notes -->


 
|seealso= [[set3DENAttribute]] [[set3DENAttributes]] [[set3DENMissionAttributes]] [[get3DENMissionAttribute]] [[clear3DENAttribute]]
<h3 style='display:none'>Bottom Section</h3>
}}
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Eden Editor|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns the value of the given entity's attribute in Eden Editor.

An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
entity get3DENAttribute attribute
Parameters:
entity: Eden Entity or Eden ID
attribute: String - attribute property
Return Value:
Array with Anything

Examples

Example 1:
// returns variable name of the object under cursor systemChat str ((get3DENMouseOver select 1) get3DENAttribute "name");

Additional Information

See also:
set3DENAttribute set3DENAttributes set3DENMissionAttributes get3DENMissionAttribute clear3DENAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note