get3DENAttribute: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|version1= 1.56 | |||
|1.56 | |||
|gr1= Eden Editor | |gr1= Eden Editor | ||
| Returns the value of the given entity's [[Eden_Editor:_Entity_Attributes|attribute]] in [[Eden Editor]]. | |descr= Returns the value of the given entity's [[Eden_Editor:_Entity_Attributes|attribute]] in [[:Category:Eden Editor|Eden Editor]].<br><br> | ||
<br><br> | An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | ||
An attribute is identified by its | |||
{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | {{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | ||
| entity | |s1= entity [[get3DENAttribute]] attribute | ||
|p1= entity: [[Eden Entity]] or [[Eden ID]] | |p1= entity: [[Eden Entity]] or [[Eden ID]] | ||
|p2= attribute: [[String]] - attribute property | |p2= attribute: [[String]] - attribute property | ||
| | |r1= [[Array]] with [[Anything]] | ||
|x1= <sqf> | |||
// returns variable name of the object under cursor | |||
systemChat str ((get3DENMouseOver select 1) get3DENAttribute "name"); | |||
</sqf> | |||
| | |seealso= [[set3DENAttribute]] [[set3DENAttributes]] [[set3DENMissionAttributes]] [[get3DENMissionAttribute]] [[clear3DENAttribute]] | ||
[[set3DENAttribute]] | |||
[[set3DENAttributes]] | |||
[[set3DENMissionAttributes]] | |||
[[get3DENMissionAttribute]] | |||
[[clear3DENAttribute]] | |||
}} | }} | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Returns the value of the given entity's attribute in Eden Editor.
An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Eden Editor
Syntax
- Syntax:
- entity get3DENAttribute attribute
- Parameters:
- entity: Eden Entity or Eden ID
- attribute: String - attribute property
- Return Value:
- Array with Anything
Examples
- Example 1:
- // returns variable name of the object under cursor systemChat str ((get3DENMouseOver select 1) get3DENAttribute "name");
Additional Information
- See also:
- set3DENAttribute set3DENAttributes set3DENMissionAttributes get3DENMissionAttribute clear3DENAttribute
Notes
-
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