get3DENAttribute: Difference between revisions

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m (Text replacement - " |r1=[[" to " |r1= [[")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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|gr1= Eden Editor
|gr1= Eden Editor


|descr= Returns the value of the given entity's [[Eden_Editor:_Entity_Attributes|attribute]] in [[Eden Editor]].<br><br>
|descr= Returns the value of the given entity's [[Eden_Editor:_Entity_Attributes|attribute]] in [[:Category:Eden Editor|Eden Editor]].<br><br>
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].
An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].


{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
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|r1= [[Array]] with [[Anything]]
|r1= [[Array]] with [[Anything]]


|x1= <code>{{cc|returns variable name of the object under cursor}}
|x1= <sqf>
[[systemChat]] [[str]] (([[get3DENMouseOver]] [[select]] 1) [[get3DENAttribute]] "name");</code>
// returns variable name of the object under cursor
systemChat str ((get3DENMouseOver select 1) get3DENAttribute "name");
</sqf>


|seealso= [[set3DENAttribute]] [[set3DENAttributes]] [[set3DENMissionAttributes]] [[get3DENMissionAttribute]] [[clear3DENAttribute]]
|seealso= [[set3DENAttribute]] [[set3DENAttributes]] [[set3DENMissionAttributes]] [[get3DENMissionAttribute]] [[clear3DENAttribute]]
}}
}}

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns the value of the given entity's attribute in Eden Editor.

An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
entity get3DENAttribute attribute
Parameters:
entity: Eden Entity or Eden ID
attribute: String - attribute property
Return Value:
Array with Anything

Examples

Example 1:
// returns variable name of the object under cursor systemChat str ((get3DENMouseOver select 1) get3DENAttribute "name");

Additional Information

See also:
set3DENAttribute set3DENAttributes set3DENMissionAttributes get3DENMissionAttribute clear3DENAttribute

Notes

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