forceWeatherChange: Difference between revisions
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Fred Gandt (talk | contribs) (Improved example (I think), but still just guessing.) |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.16 | |||
| | |gr1= Environment | ||
| | |serverExec= server | ||
| | |descr= Forcibly applies previously set weather settings. Skips smooth transitions. This might cause lag. | ||
| [[ | {{Feature|informative|To prevent the engine from overwriting custom weather settings, enable the ''Manual Control'' settings in [[:Category:Eden Editor|Eden Editor]]'s intel section.}} | ||
| | |s1= [[forceWeatherChange]] | ||
[[forceWeatherChange]] | |||
| | |r1= [[Nothing]] | ||
| [[fog]] | |x1= <sqf> | ||
0 setOvercast 1; | |||
0 setRain 1; | |||
forceWeatherChange; // Force immediate change overriding smooth transitions | |||
</sqf> | |||
|seealso= [[fog]] [[fogForecast]] [[setFog]] [[overcast]] [[setOvercast]] [[overcastForecast]] [[nextWeatherChange]] [[rain]] [[setRain]] [[setWind]] [[simulWeatherSync]] | |||
}} | }} | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Forcibly applies previously set weather settings. Skips smooth transitions. This might cause lag.
- Groups:
- Environment
Syntax
- Syntax:
- forceWeatherChange
- Return Value:
- Nothing
Examples
- Example 1:
- 0 setOvercast 1; 0 setRain 1; forceWeatherChange; // Force immediate change overriding smooth transitions
Additional Information
- See also:
- fog fogForecast setFog overcast setOvercast overcastForecast nextWeatherChange rain setRain setWind simulWeatherSync
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note