effectiveCommander: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|gr1= Unit Control
|gr1= Unit Control


|descr= Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the [[effectiveCommander]] is gunner, then gunner pressing WASD will give AI orders to move. If gunner jumps out and then enters tank again, the [[effectiveCommander]] role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis.
|descr= Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to.
So if in a tank there is a gunner and a commander and AI driver, if the [[effectiveCommander]] is gunner, then gunner pressing {{Controls|W}} {{Controls|A}} {{Controls|S}} {{Controls|D}} will give AI orders to move.
If gunner jumps out and then enters a tank again, the [[effectiveCommander]] role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis.


|s1= [[effectiveCommander]] vehicle
|s1= [[effectiveCommander]] vehicle
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|r1= [[Object]] - commander unit
|r1= [[Object]] - commander unit


|x1= <sqf>_commander = effectiveCommander tank;
|x1= <sqf>
_unit = driver tank;
_effectiveCommander = effectiveCommander _unit; // returns the tank driver itself
_effectiveCommander = effectiveCommander tank; // returns the effective commander (commander or gunner or driver)
_effectiveCommander = effectiveCommander vehicle _unit; // identical to the one above - use [[vehicle]] if only the unit is known
</sqf>
</sqf>


|seealso= [[setEffectiveCommander]] [[commander]] [[driver]] [[gunner]] [[currentPilot]] [[vehicleMoveInfo]]
|seealso= [[setEffectiveCommander]] [[commander]] [[driver]] [[gunner]] [[currentPilot]] [[vehicleMoveInfo]]
}}
}}

Latest revision as of 18:56, 15 September 2024

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Description

Description:
Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the effectiveCommander is gunner, then gunner pressing W A S D will give AI orders to move. If gunner jumps out and then enters a tank again, the effectiveCommander role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis.
Groups:
Unit Control

Syntax

Syntax:
effectiveCommander vehicle
Parameters:
vehicle: Object
Return Value:
Object - commander unit

Examples

Example 1:
_unit = driver tank; _effectiveCommander = effectiveCommander _unit; // returns the tank driver itself _effectiveCommander = effectiveCommander tank; // returns the effective commander (commander or gunner or driver) _effectiveCommander = effectiveCommander vehicle _unit; // identical to the one above - use vehicle if only the unit is known

Additional Information

See also:
setEffectiveCommander commander driver gunner currentPilot vehicleMoveInfo

Notes

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