drawEllipse: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|1.00
|version1= 1.00


|game2= arma2
|game2= arma2
Line 18: Line 18:
|gr1= GUI Control - Map
|gr1= GUI Control - Map


| Draws an ellipse on the map. Just like with marker or trigger area, negative a and b will result in hexagon.
|descr= [[File:drawEllipse.jpg|250px|right]] Draws an ellipse on the map. Just like with marker or trigger area, negative ''a'' and ''b'' will result in hexagon.


|s1= map '''drawEllipse''' [c, a, b, angle, color, fill]
|s1= map [[drawEllipse]] [centre, a, b, angle, color, fill, alignWithMap]


|p1= map: [[Control]]
|p1= map: [[Control]]


|p2= [c, a, b, angle, color, fill]: [[Array]]
|p2= centre: [[Object]] or [[Array]] format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] - ellipse's centre


|p3= c: [[Array]] or [[Object]] - center of ellipse in format [[Position2D]], [[Position3D]] or [[Object]]
|p3= a: [[Number]] - horizontal (x) radius
|p4= a: [[Number]] - horizontal(x) radius
|p5= b: [[Number]] - vertical(y) radius
|p6= angle: [[Number]] - angle of rotation in degrees
|p7= color: [[Array]] - line color in format [r,g,b,a]
|p8= fill: [[String]] - fill texture file or [[Procedural_Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white [1,1,1,1]


|r1=[[Nothing]]
|p4= b: [[Number]] - vertical (y) radius
<br><br>[[Image:drawEllipse.jpg|250px]]


|x1=<code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw",  
|p5= angle: [[Number]] - angle of rotation in degrees
 
|p6= color: [[Array]] format [[Color|Color (RGBA)]] - line color
 
|p7= fill: [[String]] - fill texture file or [[Procedural Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white [1,1,1,1]
 
|p8= alignWithMap: (Optional) - [[Boolean]] - when [[false]] the shape will not follow map rotation. Default: [[true]]
|p8since= Arma3 2.18
 
|r1= [[Nothing]]
 
|x1= <sqf>
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw",  
{
{
_this [[select]] 0 [[drawEllipse]] [
_this select 0 drawEllipse [
[[player]], 10, 10, 0, [1, 0, 0, 1], ""
player, 10, 10, 0, [1, 0, 0, 1], ""
];
];
_this [[select]] 0 [[drawEllipse]] [
_this select 0 drawEllipse [
[[player]], -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)"
player, -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)"
];
];
_this [[select]] 0 [[drawEllipse]] [
_this select 0 drawEllipse [
[[player]], -10, -10, 90, [0, 0, 1, 1], ""
player, -10, -10, 90, [0, 0, 1, 1], ""
];
];
}];</code>
}];
</sqf>


|seealso= [[drawArrow]], [[drawIcon]], [[drawLine]], [[drawRectangle]], [[drawPolygon]], [[drawTriangle]]
|seealso= [[drawArrow]] [[drawIcon]] [[drawLine]] [[drawRectangle]] [[drawPolygon]] [[drawTriangle]]
}}
}}


{{GameCategory|arma2|Scripting Commands}}
{{Note
{{GameCategory|arma3|Scripting Commands}}
|user= Waffle SS.
{{GameCategory|tkoh|Scripting Commands}}
|timestamp= 20150707212800
 
|text= Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
<dl class="command_description">
}}
 
<dt></dt>
<dd class="notedate">Posted on July 7, 2015 - 21:28 (UTC)</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
</dd>
 
</dl>

Revision as of 06:39, 4 October 2024

Hover & click on the images for description

Description

Description:
drawEllipse.jpg
Draws an ellipse on the map. Just like with marker or trigger area, negative a and b will result in hexagon.
Groups:
GUI Control - Map

Syntax

Syntax:
map drawEllipse [centre, a, b, angle, color, fill, alignWithMap]
Parameters:
map: Control
centre: Object or Array format Position2D, Position3D - ellipse's centre
a: Number - horizontal (x) radius
b: Number - vertical (y) radius
angle: Number - angle of rotation in degrees
color: Array format Color (RGBA) - line color
fill: String - fill texture file or Procedural Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
since Arma 3 logo black.png2.18
alignWithMap: (Optional) - Boolean - when false the shape will not follow map rotation. Default: true
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawEllipse [ player, 10, 10, 0, [1, 0, 0, 1], "" ]; _this select 0 drawEllipse [ player, -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)" ]; _this select 0 drawEllipse [ player, -10, -10, 90, [0, 0, 1, 1], "" ]; }];

Additional Information

See also:
drawArrow drawIcon drawLine drawRectangle drawPolygon drawTriangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Waffle SS. - c
Posted on Jul 07, 2015 - 21:28 (UTC)
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.