hasCustomFace: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 2.18
|version1= 2.18
|branch1= dev
 
|arg= global


|gr1= Unit Identity
|gr1= Unit Identity


|descr= Returns [[true]] if the player has a custom face file available. If the player is using the custom face, [[face]] command will return "Custom".
|descr= Get whether or not a player has an available custom face file.
{{Feature|informative|To check if this custom face is currently being used, use [[face]] (returns "Custom" in that case).}}


|s1= [[hasCustomFace]] person
|s1= [[hasCustomFace]] person


|p1= person: [[Object]]
|p1= person: [[Object]]
|r1= [[Boolean]] - [[true]] if player has 'face.paa' or 'face.jpg' file in their current profile and it is usable.


|x1= <sqf>hasCustomFace player1;</sqf>
|r1= [[Boolean]] - [[true]] if player has a {{hl|face.paa/jpg}} file in their current profile and it is usable
 
|x1= <sqf>
if (isPlayer _thisUnit && hasCustomFace _thisUnit && face _thisUnit != "Custom") then
{
[_thisUnit, "Custom"] remoteExec ["setFace", 0, true];
};
</sqf>


|seealso= [[face]] [[setFace]] [[setIdentity]] [[setSpeaker]]
|seealso= [[face]] [[setFace]] [[setIdentity]] [[setSpeaker]]
}}
}}

Latest revision as of 16:07, 8 October 2024

Hover & click on the images for description

Description

Description:
Get whether or not a player has an available custom face file.
To check if this custom face is currently being used, use face (returns "Custom" in that case).
Groups:
Unit Identity

Syntax

Syntax:
hasCustomFace person
Parameters:
person: Object
Return Value:
Boolean - true if player has a face.paa/jpg file in their current profile and it is usable

Examples

Example 1:
if (isPlayer _thisUnit && hasCustomFace _thisUnit && face _thisUnit != "Custom") then { [_thisUnit, "Custom"] remoteExec ["setFace", 0, true]; };

Additional Information

See also:
face setFace setIdentity setSpeaker

Notes

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