setPhysicsCollisionFlag: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - "↵|version1= 2.18↵↵|branch= dev↵" to " |version1= 2.18 ")
 
(2 intermediate revisions by 2 users not shown)
Line 17: Line 17:
|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= value: [[Boolean]] - [[true]] to enables collision, [[false]] to disables it
|p2= value: [[Boolean]] - [[true]] to enable collision, [[false]] to disable it


|r1= [[Nothing]]
|r1= [[Nothing]]

Latest revision as of 16:08, 8 October 2024

Hover & click on the images for description

Description

Description:
Sets physics collision flags for PhysX and geometry LODs. Roadway LOD interactions remain.
For example, if collision is disabled for a house, it is now possible to walk through its walls but still possible to walk on its floors.
Use the allLODs command to check if an object has a roadway LOD (normally, if an object is intended to be walkable, it does have a roadway LOD).
Groups:
Object Manipulation

Syntax

Syntax:
object setPhysicsCollisionFlag value
Parameters:
object: Object
value: Boolean - true to enable collision, false to disable it
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
hideObject isObjectHidden getPhysicsCollisionFlag disableCollisionWith enableCollisionWith

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note