setAngularVelocityModelSpace: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 2.16
|version1= 2.18
 
|branch= dev


|arg= local
|arg= local
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|descr= Sets the angular velocity of the object in model space as a 3D vector. The units are in Rad/s and rotations are clockwise.
|descr= Sets the angular velocity of the object in model space as a 3D vector. The units are in Rad/s and rotations are clockwise.
{{Feature|important|Angular velocity is limited to a range of +-1000 Rad/s.}}


|s1= obj [[setAngularVelocityModelSpace]] vector
|s1= obj [[setAngularVelocityModelSpace]] vector
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|p1= obj: [[Object]]
|p1= obj: [[Object]]


|p2= vector: [[Array]] in format [[Vector3D]] - angular velocity of the object in model space
|p2= vector: [[Array]] format [[Vector3D]] - angular velocity of the object in model space


|r1= [[Nothing]]
|r1= [[Nothing]]

Latest revision as of 16:08, 8 October 2024

Hover & click on the images for description

Description

Description:
Sets the angular velocity of the object in model space as a 3D vector. The units are in Rad/s and rotations are clockwise.
Angular velocity is limited to a range of +-1000 Rad/s.
Groups:
Object Manipulation

Syntax

Syntax:
obj setAngularVelocityModelSpace vector
Parameters:
obj: Object
vector: Array format Vector3D - angular velocity of the object in model space
Return Value:
Nothing

Examples

Example 1:
myHeli setAngularVelocityModelSpace [0,0,1]; // will cause the helicopter to spin around its main rotor shaft

Additional Information

See also:
setVelocity setAngularVelocity angularVelocity angularVelocityModelSpace

Notes

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