setAngularVelocityModelSpace: Difference between revisions
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Lou Montana (talk | contribs) (Add angular velocity limitation) |
Lou Montana (talk | contribs) m (Text replacement - "↵|version1= 2.18↵↵|branch= dev↵" to " |version1= 2.18 ") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2. | |version1= 2.18 | ||
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|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
|p2= vector: [[Array]] | |p2= vector: [[Array]] format [[Vector3D]] - angular velocity of the object in model space | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Latest revision as of 16:08, 8 October 2024
Description
- Description:
- Sets the angular velocity of the object in model space as a 3D vector. The units are in Rad/s and rotations are clockwise.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setAngularVelocityModelSpace vector
- Parameters:
- obj: Object
- vector: Array format Vector3D - angular velocity of the object in model space
- Return Value:
- Nothing
Examples
- Example 1:
- myHeli setAngularVelocityModelSpace [0,0,1]; // will cause the helicopter to spin around its main rotor shaft
Additional Information
Notes
-
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